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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #331  
Old 04-23-2011, 10:33 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Ataros View Post
Looks like ingame vsink does not switch on triple buffering resulting in FPS dropping to 30 in case you have less than 60 FPS. Devs, please double check triple buffering is switched on with ingame vsynk.
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Another method of triple buffering involves synchronizing with the monitor frame rate. Drawing is not done if both back buffers contain finished images that have not been displayed yet. This avoids wasting CPU drawing undisplayed images and also results in a more constant frame rate (smoother movement of moving objects), but with increased latency. This is the case when using triple buffering in DirectX, where a chain of 3 buffers are rendered and always displayed.
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  #332  
Old 04-23-2011, 10:53 PM
Winger Winger is offline
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For me the patch works great. little less FPS but much smoother gameplay.
VSync seems to cost mucht too many of my FPS. I dont know if it can be optimized but if it can it should be optimized.
The fullscreen still doesnt see to work like intended. When i run my native 2560x1600 desktop resolution and then run the game in 1920x1200 i get a window without borders sitting in the top left opf my desktop showing the game. Right and lower edges show my desktop with all my aliases - just like it was 2 or so patches ago.
Regarding the over all performance i can just say. Keep going! Its not yet perfect but i am confident it will become perfect within the next patches.
SLI is my most awaited feature since i hope that i can then jack up my res to 2500x1600 and still maintain 50 pfs with everything to high.

Keep up the good work.

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  #333  
Old 04-24-2011, 12:11 AM
Les Les is offline
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Quote:
Originally Posted by Tim1981 View Post
Where do I find the aero setting please?
It's changed by right clicking on your 'Launcher' Application (.exe) file and selecting in the 'Compatibility' section of the 'Properties' box, 'Disable desktop composition'.

Your 'Launcher' Application (.exe) file is located wherever it was on your system you installed Steam, along the path Steam/steamapps/common/il-2 sturmovik cliffs of dover.
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  #334  
Old 04-24-2011, 12:13 AM
Space Communist Space Communist is offline
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There seems to be a lot of people here that do not understand that vsync destroys frame-rates unless your fps never drops below 60, or you are using triple buffering. Buuut triple-buffering takes up extra vram, which this game taxes heavily. You are going to have to put up with at least one of these three things in this game for the foreseeable future:

1. Terrible and inconsistent frame-rate

2. Low texture resolution so save vram

3. A bit of tearing sometimes.

I for one hardly notice the tearing.
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  #335  
Old 04-24-2011, 12:17 AM
Flanker35M Flanker35M is offline
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S!

This supposed fullscreen is a bit odd. This morning I fired up the game to test some things and got a WTF moment when my FPS was like low 20's. And in the evening after installing the patch the FPS had actually jumped!

So what is wrong? I cleared cache etc. Fired the game up and noted the houses were gone, like in a patch before. So change settings etc. to get them back. OK, now the FPS was again at 20ish. So I opened settings and went back to game = boom up to normal again. Seems that the full screen is not full screen at all times or something. And what has AERO to do with a game?!

Anyways, the patch is smoother for me after I got it to run normally aka 3D clocks went to full speed etc. Really Luthier & Co..the game is 2013 proof with these graphics already. Just optimize the code so we can enjoy the beauty of the sim! Future proof does not mean that you need a NASA computer to draw a trolley on a road

Anyways, slowly getting there Still a month to US release so we might see wonders before that
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  #336  
Old 04-24-2011, 12:27 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by Space Communist View Post
There seems to be a lot of people here that do not understand that vsync destroys frame-rates unless your fps never drops below 60, or you are using triple buffering. Buuut triple-buffering takes up extra vram, which this game taxes heavily. You are going to have to put up with at least one of these three things in this game for the foreseeable future:

1. Terrible and inconsistent frame-rate

2. Low texture resolution so save vram

3. A bit of tearing sometimes.

I for one hardly notice the tearing.

I don't get tearing and with monitor Hz and fps sync'd its as smooth as baby's behind (except for loading stutters)
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  #337  
Old 04-24-2011, 12:43 AM
Space Communist Space Communist is offline
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Originally Posted by Wolf_Rider View Post
I don't get tearing and with monitor Hz and fps sync'd its as smooth as baby's behind (except for loading stutters)
Like I said I hardly notice any. I think the people whining about it are massively over-reacting.
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  #338  
Old 04-24-2011, 12:51 AM
Jediteo Jediteo is offline
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Anybody else having trouble with the game only using 25% CPU? I tried processaffinity=15 but no change.
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  #339  
Old 04-24-2011, 01:01 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by Space Communist View Post
Like I said I hardly notice any. I think the people whining about it are massively over-reacting.
thanks

but that's just it, this end there isn't any tearing at all - minor/ major/ in between... no tearing to notice or not notice



an example of "tearing"

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Last edited by Wolf_Rider; 04-24-2011 at 01:05 AM.
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  #340  
Old 04-24-2011, 01:09 AM
Thee_oddball Thee_oddball is offline
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nice Lav wolf...where you been hanging out?
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