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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #291  
Old 04-23-2011, 08:19 AM
Maltus Maltus is offline
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Thanks for the work, but:

- Similar fps and stutters than before (excelent over water, very good over land).
- Equal "lego blocks" buildings (villages and the perimeter buildings in citys are fine).
- Equal drastical fps drop in industrial areas (unplayable).
- Thanks for the new missions.
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  #292  
Old 04-23-2011, 08:21 AM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Quote:
Originally Posted by GOA_Potenz View Post
graphic bug with new patch
Yes,I'm getting the same bug,was fine before latest patch 14214,I noticed you're using an Ati card too.
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  #293  
Old 04-23-2011, 08:36 AM
BigPickle
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Fullscreen definitly seems to be not working properly and now also I'm getting quite a few crashes along with the freezes, stutters and fps drop that had been greatly reduced by the previous patch.
Enemy aircraft seem easier to shoot down now which is way better and ive noticed the damage model being applied to AI more, for example i fired at a 109 and i could see his damage better and his wheel on the right slowly came down. Was very impressed with that.

Last edited by BigPickle; 04-23-2011 at 08:40 AM.
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  #294  
Old 04-23-2011, 08:36 AM
rakinroll rakinroll is offline
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Thanks Luthier.
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  #295  
Old 04-23-2011, 08:56 AM
Sauf Sauf is offline
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Still getting the shudders at higher alts in mp as well.
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  #296  
Old 04-23-2011, 09:14 AM
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Varrattu Varrattu is offline
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Originally Posted by luthier View Post
[Edit] The patch is here. Sorry, no coherent patch notes today. As usual, apply to the latest steam version.

The most important component of this beta patch is the changes to multiplayer. We're hoping you'll find the new code more exciting, and statistics more fulfilling. This is, of course, just one footstep in our continuous journey towards a well-rounded multiplayer experience.

Stuff in this patch:


3. Force feedback.


Hello luthier,

the implemented force feedback files (... ... \Steam\SteamApps\common\il-2 sturmovik cliffs of dover\parts\core\FF\*.FFE) are already known since DirectX 9.0 SDK (December 2004). See also

http://msdn.microsoft.com/de-de/libr..._assign_effect

The files have been tested extensively since 2004 and by the way, the yare not almost state of the art 2011. Please where is the development?

Kind regards

Varrattu

Last edited by Varrattu; 04-23-2011 at 09:27 AM.
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  #297  
Old 04-23-2011, 09:19 AM
PLebre PLebre is offline
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Originally Posted by ReconNZ View Post
Thanks Luthier! Loving the Patch as always -

Couple of weird bugs though

- when i click fly, game disappears back to desktop, where i cant even see that clod is running on the task bar, just for 1 second, then game returns again and i'm in the cockpit, likewise when flying if i press escape, i go back to desktop briefly before returning to the game menu.

Same here.

Last edited by PLebre; 04-23-2011 at 09:21 AM.
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  #298  
Old 04-23-2011, 09:21 AM
PLebre PLebre is offline
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Quote:
Originally Posted by justme262 View Post
I tried V sync and the frame rate was limited but there was still tearing.
So i turned Aero back on and tried again... no tearing !! V sync works

I just noticed that the V sync box was unticked but it was working anyway with areo turn on...
seems the ingame box doesn't work properly but turning aero on will get it working. At least on my system

less fps but no tearing...
Same.
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  #299  
Old 04-23-2011, 09:23 AM
Tim1981 Tim1981 is offline
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Where do I find the aero setting please?
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  #300  
Old 04-23-2011, 09:42 AM
JG2_Tribun JG2_Tribun is offline
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Quote:
Originally Posted by Plt Off JRB Meaker View Post
Yes,I'm getting the same bug,was fine before latest patch 14214,I noticed you're using an Ati card too.
Same bug here, but im using an Nvidia GTX580...
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