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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Patch Feedback
Increase in performance 11 9.73%
Slight increase in performance 33 29.20%
No difference 29 25.66%
Slight decrease in performance 22 19.47%
Decrease in performance 18 15.93%
Voters: 113. You may not vote on this poll

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  #11  
Old 04-23-2011, 12:20 AM
JG4_Helofly JG4_Helofly is offline
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More stuttering when approaching bomber formation, but less when flying over citys.
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  #12  
Old 04-23-2011, 12:27 AM
Blue Scorpion Blue Scorpion is offline
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Quote:
Originally Posted by whoarmongar View Post
Your eye sees at about 27fps I believe, If you run at a super high resolution things will appear to stutter as your eye tries to pick out detail. My advice would be to set your setting to get about 30-40fps turn your

I am afraid this is nonsense, and an urban myth, brought about by the decision to use 25fps for TV broadcasts in its early days, notwithstanding ntsc' introduction in the US in 41. It appears to work due to the residual image inherent in very early phosphor displays, blending one frame into the next, this ghost image helping to fool the brain (not the eye), into believing it is watching smooth play back. Later, In order to maintain continuity and compatibility with earlier recordings, manufacturers, and filmmakers maintained the same frame rate until the introduction of HD, deliberately introducing image ghosting once technology had advanced to a point they could manufacture displays faster than 25 fps without it.

The human eye can detect variations of a few frames as high as 200 fps, however, only the most expensive displays can display at that frame rate with no image ghosting or residual image, but newer displays are now approaching that level of performance. Trying to watch a 25 fps recording on such a display is quite the eye opener, if you will excuse the pun, and slower frame rates around 30 - 50 in computer games look like a strobe is being used to project the image, the flicker between frames is so pronounced.

Last edited by Blue Scorpion; 04-23-2011 at 12:29 AM.
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  #13  
Old 04-23-2011, 01:16 AM
Wolf_Rider Wolf_Rider is offline
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CRT's @ 60Hz caused headaches/ eye strain... 100 Hz no headaches/ eye strain
LCD's @ fps anything other than the screen native Hz causes judder (59.4Hz LCD's are basically television screens, not monitors)




I voted Increase in Performance, meaning Increase in Playability
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Even duct tape can't fix stupid... but it can muffle the sound.

Last edited by Wolf_Rider; 04-23-2011 at 05:00 AM.
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  #14  
Old 04-23-2011, 02:43 AM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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I ran many iterations of the new "Black Death" track. I found stuttering and pausing was substantially improved.

Specific times in the the "Black Death Track" where 1.00.14101 version had performance issues - i.e. game paused, stuttered or slowed at these points:

00:58 - 1:12 View from Hurricane's wing watching 110 overfly and bomb drops
01:15 - Explosion of first Hurri on takeoff
01:22 - 01:29 Large series of explosions across runway and hurricanes taking off
01:31 - 01:35 Bf-109E3's pulling away from RAF airbase - explosions visible on runway
02:14 - 02:15 110 attack on Hurricane sitting on runway
02:28 Hurricane's wing cut off by collision
02:41-02:43 Large explosion zoom in of Hurricane
03:03-03:11 AA gunner shots (Gunner is offset from seat btw - seat is stuck in his neck[*bug])
03:17 109 zoomed in closing RAF airbase

All of these events and times performed signficantly better in this version. These were all problem points before. Game is much smoother. In some situations I found there to be a 2-3 fps drop, however the animation was much smoother. It does no good to have 100 fps for 3 secs - then 0 for 1 - then 100 for the next 3.

At 4XAA Application Controlled with Morphological filtering OFF:
Resolution 1920 X 1200, Full Screen
Model Detail, Visual Effects, Damage Decals and Land Shading to High
Texture Quality to Original
Buildings Detail, Land Detail, Forest and Building Amount = Low
No Grass
Shadows and Roads enabled

1.00.14101
Frames, Time (ms), Min, Max, Avg
5766, 217886, 0, 108, 26.463
1.00.14214
Frames, Time (ms), Min, Max, Avg
8465, 214107, 0, 88, 39.536

LGA 775 Intel Q9650 @ 4.00 MHz - 4GB DDR2
ATI HD5870
Win 7/64

S!

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Last edited by TUSA/TX-Gunslinger; 04-23-2011 at 03:55 PM.
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  #15  
Old 04-23-2011, 03:06 AM
Hellbender Hellbender is offline
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Quote:
Originally Posted by JG52Krupi View Post
Just thought a simple poll would be helpful for the developers.

Personally I have had a rather large performance drop with this one .
Same here. Rather large.
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  #16  
Old 04-23-2011, 03:08 AM
ATAG_Dutch ATAG_Dutch is offline
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Didn't vote.
Couldn't ascertain any performance gain, but did notice terrible graphics anomalies, such as huge stripes of green land texture in the sea, and large stripes of dark green on the landscape.
Think the staff should slow down, take their time and work to their own agenda, not the forum's.
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  #17  
Old 04-23-2011, 03:32 AM
baronWastelan baronWastelan is offline
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I got a 14% increase in my funstration
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  #18  
Old 04-23-2011, 03:48 AM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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Recived a MP in game crash while flying on the Syndicate server. Flying a Bf-110C7 w/2X500 kilo GP bombs. 10 to 15 mins after takeoff.

Crash preceded by 3-5 sec screen pause...

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: maddox
Problem Signature 05: 1.0.0.0
Problem Signature 06: 4db1bc1a
Problem Signature 07: 32b6
Problem Signature 08: 1f
Problem Signature 09: System.AccessViolationException
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

S!

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Last edited by TUSA/TX-Gunslinger; 04-23-2011 at 03:55 PM. Reason: System specs in my sig
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  #19  
Old 04-23-2011, 04:59 AM
Wolf_Rider Wolf_Rider is offline
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gents, please insert your machine specs into your posts or signature to help with bug catching

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Even duct tape can't fix stupid... but it can muffle the sound.
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  #20  
Old 04-23-2011, 05:03 AM
Kankkis Kankkis is offline
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Quote:
Originally Posted by Wolf_Rider View Post
gents, please insert your machine specs into your posts or signature to help with bug catching

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