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#11
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Bear in mind that VNEs are not flutter speeds, they're redundant by a certain percentage (Viperpedia might help us here) and do actually vary according to altitude (modern planes have the so called "barbers' pole" that indicated the KIAS VNE according to altitude). |
#12
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I don't know that, just asking the question. W. |
#13
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I came up with exactly what K said (he also posted on the other 110 thread). Seems we have the same documents, I think I got them from him for our Targetware 110 project?
650kmh IAS. In the sim engines worked on the high speed shaking effect was based on the VNE figure. It was coded by the builder and entered in the data table, presumption is that this is the same with CoD? There was a margin implied where the shaking started OVER this figure and increased with speed in a linear way. Unless this is another form of DM effect (G limit, compression effect etc) which needs to be determined. Quote:
Last edited by Peril; 04-20-2011 at 04:46 AM. |
#14
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Flutter will occur at any altitude, the higher you go, the higher the IAS. Consequently your VNE would increase the higher you go, I am not sure whether they went as far as giving different VNEs according to altitude in those days though..
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#15
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I have some English language 110C manual, presumably a translation of the original German short manual for 110C. It follows the same pattern as the 109E Kurzbescreibung of December 1939..
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#16
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And yeah, I am not disputing the 650 value at all, that is what I have been reading over the years as well. But I do get that right that everybody is a bit on the speculation side on the issue of crossing 500kph?
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Cheers |
#17
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VNE of quite a lot of gliders decreases at high altitude for flutter avoidance (clearly gliders with a <150 KIAS VNE at sea level aren't bothered about compressibility ![]() But I'm pretty certain that this behaviour isn't meant to be flutter, because you do it repeatedly without recourse to the refly button. ![]() Quote:
Last edited by Viper2000; 04-20-2011 at 03:54 PM. Reason: brackets |
#18
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hang on hang on, there's a bit of confusion here..
Flutter is one thing, compressibility is another thing, and VNE is still another thing.. Example of flutter (start from 1.30) what you can see from the video is that the oscillation of the control surface triggers the flutter, but in theory you could "stay in flutter" like in this video and then slow down.. although it's definitely an unhealthy hobby.. if you push beyond the flutter speed you will surely have a fracture. The VNE would sit right before the aileron excitation. The important aspect which I don't think they simulated in CoD either (but I hope I'm wrong) is that the aeroplane structures are elastic, and as such flex, deform, fold and break. |
#19
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another interesting video
There's an ancient (lol) sim called "Fighter Squadron: The Screamin' Demons Over Europe" which had a fantastic aeroelastic FM: it simulated flexibility, flutter and breaking in an incredible way. |
#20
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If you accelerate very gently then you can get into a situation where small amplitude oscillations aren't damped but large ones are, such that bits wobble without falling off.
However, the window between a pilot-detectable wobble and rapid spontaneous disassembly of the aeroplane tends to be pretty small, which is why flutter testing is done with mechanical or pyrotechnic exciters and heavily instrumented aeroplanes in a very careful programme, such that you can plot the declining damping on a graph and put sensible placards in the manual without actually going there in flight. Since people reach 500 km/h IAS in the 110 when diving, usually because they're chasing something or being chased, the chances are that if the problem was flutter then it would be fatal. This would then be a clear modelling error because flutter below VNE = new pilot's notes & many heads from both the airframer and the customer's test organisation presented to top brass on silver platters at very high speed. The general character of the behaviour as I have experienced it in flight is of divergent directional snaking, as explained in the link I posted earlier. It's basically a yaw problem, with roll due to coupling. It makes sense that this would be a problem for the 110 due to the relatively complicated rudder control run, which would likely be subject to cable stretch, friction, backlash etc. simply due to its geometry. However, research is clearly needed to find out if this was a real problem in service. Does anybody have a copy of Wings of the Luftwaffe lying around? Mine's at home... |
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