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That said, I am curious what you come up with
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Cheers Last edited by Bewolf; 04-19-2011 at 10:01 PM. |
#2
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I haven't tried the game yet, but it sounds like good old flutter to me.
http://en.wikipedia.org/wiki/Aeroelasticity#Flutter |
#3
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I came up with exactly what K said (he also posted on the other 110 thread). Seems we have the same documents, I think I got them from him for our Targetware 110 project?
650kmh IAS. In the sim engines worked on the high speed shaking effect was based on the VNE figure. It was coded by the builder and entered in the data table, presumption is that this is the same with CoD? There was a margin implied where the shaking started OVER this figure and increased with speed in a linear way. Unless this is another form of DM effect (G limit, compression effect etc) which needs to be determined. Quote:
Last edited by Peril; 04-20-2011 at 04:46 AM. |
#4
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I have some English language 110C manual, presumably a translation of the original German short manual for 110C. It follows the same pattern as the 109E Kurzbescreibung of December 1939..
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#5
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And yeah, I am not disputing the 650 value at all, that is what I have been reading over the years as well. But I do get that right that everybody is a bit on the speculation side on the issue of crossing 500kph?
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