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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 04-18-2011, 04:47 AM
Thee_oddball Thee_oddball is offline
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Join Date: Mar 2011
Posts: 812
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doghouse i just loaded your map (nice job ) and spawned in one plane and then spawned another one and first one was gone I tried doing the same to one of my maps by adding the script below after hiting save in FMD it generated a .cs file of the same map name ...but the destroying of empty plyer planes did not work can you tell me what i did wrong? thnx
Quote:
using System;
using maddox.game;
using maddox.game.world;
using System.Collections.Generic;

public class Mission : AMission
{


public override void OnTickGame()
{
{
if (Time.tickCounter() % 1200 == 0)
{

GamePlay.gpPostMissionLoad("missions\Multi\Dogfigh t\basic40c.mis");
}
}
}

public override void OnPlaceLeave(Player player, AiActor actor, int placeIndex)
{
base.OnPlaceLeave(player, actor, placeIndex);
Timeout(1, () =>
{
AiAircraft CurAircraft = player.Place() as AiAircraft;
AiAircraft PrevAircraft = actor as AiAircraft;
if (CurAircraft != PrevAircraft)
{ (actor as AiAircraft).Destroy(); }
});
}

}
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