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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-17-2011, 02:45 PM
Jwam Jwam is offline
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Quote:
Originally Posted by SYN_Bliss View Post
By looking at the task manager in the dedicated machine, this takes twice the resources (memory wise) to run compared to a ROF server. So what you're saying makes sense.

We have a 12 core cpu, 1gpbs connection, and almost almost 50 gigs of DDR3. The problem currently is the dedicated software (if you want to call it that) is full of bugs and problems. The server isn't breaking a sweat running the game, but the errors are causing many crashes.

I know it's arcade, but there's a volcano mission running right now that has had the AI removed from it. I'm trying to at least be able to provide a stable environment for people to practice fighting other humans. Until the dedicated software gets addressed, I'm afraid this may be the only option. The other alternative is to run the big map and have it crash in 30 minutes. (even though this might crash soon as well)

Time will tell if this slimmed down map makes things better or not. But your performance should never suffer on our server.. It's overkill for game hosting. As an international squad, we don't like lag
This is just the truth. My conclusions as exactly the same as yours.
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