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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 04-13-2011, 12:18 PM
Dores Dores is offline
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Originally Posted by Ataros View Post
Thanks for a great server! Had a lot of fun there today. There were as many as 20 people sometimes I think.

Can we have some ships put into mission in the middle of the channel and give fighters objectives to protect them. This way we can meet each other easier. The map is huge for 10 - 20 ppl atm.

Another thought is that Spit IIa is better than 109 in both power and turn rate historically iirc and ingame. Therefore 109 can not neither outclimb, nor outrun, nor outturn this opponent. Maybe we should limit availability to Spit Ia only. It has turn advantage but 109 would have speed advantage. Let's do some tests.
Ships in the channel would be awesome.
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  #2  
Old 04-13-2011, 12:25 PM
Blackrat Blackrat is offline
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back up again, blasted thing keeps shutting itself down. The hardware and server are fine, Rise of flight server is ticking along fine, just the CLOD server keeps closing down with an error in fact it doesn't close down, it just stops the connection by the look of it I have to manually stop the battle. So whoever is typing in \ please don't

Can't use keys or values with a \

What that means I don't know.
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  #3  
Old 04-13-2011, 12:45 PM
plokkum plokkum is offline
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The wrinkles will get ironed out. Thanks for hosting this wonderful server!
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  #4  
Old 04-13-2011, 01:10 PM
doghous3 doghous3 is offline
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Originally Posted by Dores View Post
Ships in the channel would be awesome.
There are ships in the channel already (v1.3). I could put some in the centre, just as a point of reference and interest that might draw people together.

Limiting the choice to Ia is simple enough.



EDIT: I posted v1.4 to the Syn chaps -

Changes:

*Medium tankers placed in centre of English channel with intentions to focus some battles.
*Adjusted Northern Fighter spawn (along the South coast) so that you no longer spawn in hangers with closed doors.
*Updated Fighter Spawn description to give location of tankers in centre of channel.
*Removed Spitfire IIa for balancing reasons.

Last edited by doghous3; 04-13-2011 at 01:44 PM.
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  #5  
Old 04-13-2011, 02:46 PM
SYN_Jed SYN_Jed is offline
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Old 04-13-2011, 03:31 PM
Mingan Mingan is offline
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Got one hangar with Stuka! Few minutes after that came connection timeout...
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  #7  
Old 04-13-2011, 03:37 PM
ATAG_Bliss ATAG_Bliss is offline
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Yeah, I think it's really buggy right now (along with everything else about the game )

But I just checked the bandwidth usage and it's pushing around 8mbps of upload speed, so there must be a decent amount of people in there.

Are you able to reconnect?
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  #8  
Old 04-13-2011, 04:01 PM
PaulWF PaulWF is offline
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Originally Posted by SYN_Bliss View Post
But I just checked the bandwidth usage and it's pushing around 8mbps of upload speed, so there must be a decent amount of people in there.
I noticed the default rate seems to be a typo, one extra zero. That could be responsible for the huge upstream usage.

I would expect it to be 10000 rather than 100000 if we're using similar metrics to IL2.
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  #9  
Old 04-13-2011, 04:08 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by PaulWF View Post
I noticed the default rate seems to be a typo, one extra zero. That could be responsible for the huge upstream usage.

I would expect it to be 10000 rather than 100000 if we're using similar metrics to IL2.
We also have a ROF server. And I've seen bandwidth usage push well over 100mbps of upstream bandwidth with that game. (it likes it's bandwidth!)

I do have the config set according to the server - 1000000 (1gbps). Who knows how much bandwidth this may need with 128 players and AI. Better safe than sorry IMO.
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  #10  
Old 04-17-2011, 06:16 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by SYN_Bliss View Post
Yeah, I think it's really buggy right now (along with everything else about the game )

But I just checked the bandwidth usage and it's pushing around 8mbps of upload speed, so there must be a decent amount of people in there.

Are you able to reconnect?
have u been able to ascertain how much each player is using?
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