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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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#2
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back up again, blasted thing keeps shutting itself down. The hardware and server are fine, Rise of flight server is ticking along fine, just the CLOD server keeps closing down with an error in fact it doesn't close down, it just stops the connection by the look of it I have to manually stop the battle. So whoever is typing in \ please don't
![]() Can't use keys or values with a \ What that means I don't know. |
#3
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The wrinkles will get ironed out. Thanks for hosting this wonderful server!
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#4
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There are ships in the channel already (v1.3). I could put some in the centre, just as a point of reference and interest that might draw people together.
Limiting the choice to Ia is simple enough. EDIT: I posted v1.4 to the Syn chaps - Changes: *Medium tankers placed in centre of English channel with intentions to focus some battles. *Adjusted Northern Fighter spawn (along the South coast) so that you no longer spawn in hangers with closed doors. *Updated Fighter Spawn description to give location of tankers in centre of channel. *Removed Spitfire IIa for balancing reasons. Last edited by doghous3; 04-13-2011 at 01:44 PM. |
#5
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#6
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Got one hangar with Stuka! Few minutes after that came connection timeout...
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#7
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Yeah, I think it's really buggy right now (along with everything else about the game
![]() But I just checked the bandwidth usage and it's pushing around 8mbps of upload speed, so there must be a decent amount of people in there. Are you able to reconnect? |
#8
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I would expect it to be 10000 rather than 100000 if we're using similar metrics to IL2. |
#9
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I do have the config set according to the server - 1000000 (1gbps). Who knows how much bandwidth this may need with 128 players and AI. Better safe than sorry IMO. |
#10
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have u been able to ascertain how much each player is using?
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