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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 04-13-2011, 04:01 PM
PaulWF PaulWF is offline
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Originally Posted by SYN_Bliss View Post
But I just checked the bandwidth usage and it's pushing around 8mbps of upload speed, so there must be a decent amount of people in there.
I noticed the default rate seems to be a typo, one extra zero. That could be responsible for the huge upstream usage.

I would expect it to be 10000 rather than 100000 if we're using similar metrics to IL2.
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Old 04-13-2011, 04:08 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by PaulWF View Post
I noticed the default rate seems to be a typo, one extra zero. That could be responsible for the huge upstream usage.

I would expect it to be 10000 rather than 100000 if we're using similar metrics to IL2.
We also have a ROF server. And I've seen bandwidth usage push well over 100mbps of upstream bandwidth with that game. (it likes it's bandwidth!)

I do have the config set according to the server - 1000000 (1gbps). Who knows how much bandwidth this may need with 128 players and AI. Better safe than sorry IMO.
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Old 04-13-2011, 04:10 PM
PaulWF PaulWF is offline
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That setting used to refer to each client, not total bandwidth - did it not?
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Old 04-13-2011, 04:19 PM
ATAG_Bliss ATAG_Bliss is offline
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That setting used to refer to each client, not total bandwidth - did it not?
Hmm, I thought the server ini (confs) refered to the dedicated server bandwidth limit, while the player config didn't matter or only mattered to in the clients config. Perhaps I'm wrong? It's been a while since we've had a dedi server for IL246.

Either way, I think as long as there's plenty of bandwidth available (even too much) it won't hurt anything. I guess we'll just have to wait and see!
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Old 04-13-2011, 04:43 PM
PaulWF PaulWF is offline
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so long as your bwidth is free

Last edited by PaulWF; 04-13-2011 at 04:51 PM.
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Old 04-13-2011, 04:52 PM
ATAG_Bliss ATAG_Bliss is offline
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so long as you bwidth is free
Well it's not exactly free. But our monthly plan gives us 500 Terabytes of bandwidth a month. Gonna be hard to use all that
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