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FM/DM threads Everything about FM/DM in CoD |
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#1
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Cheers |
#2
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Did they actually fly combat missions with the two speed prop?
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#3
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The problem is that the differencews between a late model MkI and an MkII are so minor that most of use wouldn't see the difference.
By putting in an earlier model MkI it give mission designers more flexibility when it comes to Phoney war/Dunkirk senarios. I bet there at least a couple of 109 models that were left out that are sorely missed! Cheers |
#4
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2) There is a definite difference between a late Spit I and Spit II. 3) Yes there are a couple of 109 models left out, but those missing models were not present in anywhere near the numbers of the British aircraft which are mismodelled in the game. All of the Spitfires and Hurricanes in No. 10, 11 and 12 Groups were using 100 octane, and all the Spitfires had been re-equipped with constant speed props. That is basically the entire fleet of aircraft which fought the Battle. In the game we don't have a single Spitfire which is running at correct performance levels. |
#5
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Looking at the charts of similarly equiped MkI and MkIIs there are differences but in my opinion they are quite minor.
The following link shows a comparison between a late model MkIa and a MkIIa http://www.spitfireperformance.com/spitfire-II.html Cheers Last edited by Skoshi Tiger; 04-10-2011 at 07:45 AM. |
#6
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E.g. Climb boost: Merlin III +6 1/4 vs. Merlin XII +9. |
#7
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a 1000m higher service ceiling is a pretty big difference imo.
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#8
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My understanding is that the Spitfire II with Merlin XII had somewhat better cruise power/max rich continuous than the Spitifire I with Merlin III: + 7 lb/sq.in. vrs 4 1/2 lb/sq.in. In other words the Spitfire II could continuous cruise at better than the Spitfire I's 5 minute all out boost limit of 6 1/4 lb/sq.in. (max emergency +12 excluded - which are the same). That's not insignificant in my view.
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#9
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The differences between the Spit I and Spit II are there, and additionally, the Spit II was not used till late in the Battle and in small numbers. |
#10
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The way I see it is that maddox games decided that that there was going to be two Spitfires in the release so they chose a MkIIa that is very similar in performance to a late model MKI and an early model MkI with a 2 speed Prop. Both of which will cover a lot of senarios. Extra planes would be good, but we didn't get 'em. Roll on the patches and expansion packs! Flight models and performance are not perfect but they are within a range that for me is acceptable, especially if mission designer make use of the mechanical weathering to vary performance of individual planes (something I haven't even begun to look at yet) The thread topic was that a 'Spit Ia should have a Constant speed Prop'. Unfortunately the designation system that they used changed several times leeading to a lot of confusion and there were MkI spitfires with 'a' wings and two speed props in the time period of the Battle of Britain (though not on the front line as far as I know) so it's inclusion is Ok by me. Cheers! |
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