Quote:
Originally Posted by JG27_PapaFly
Problem solved.
Your shots also illustrate why Oleg chose a low contrast per default: he found a good compromise that displays the sunlit landscape and important details hidden in shadows. The instruments are pitch-black in the high-contrast image. Our eyes have a dynamic range that is far greater than that of any machine. In real-life, sitting in a plane we see both the landscape and the instruments without problems, and without having the feeling that there is no contrast. To achieve this in a game, or in photography, you have to lower contrast. IMO Oleg did the right thing here.
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I really pushed the contrast up high for that, more than I would acually prefer. But I do like my blacks black. CoD is a little too soft looking for my taste.
You're right about Oleg. It's a happy medium. People have different expectations of what they should see on a monitor. Some, because of the medium expect a photo-y version of the world on screen. You're wrong about the eye though. Look at a bright light and then stick something inbetween you and the light. It dosn't take a lot to get a silhouette. And even a bog standard camera 'sees' IR.
My real point is that to have so many people vote saying it's wrong on a developers forum when in fact it's got more to do with how they are set up locally than the actual software seems a bit, well, pointless.