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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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building and tree collisions are very important to immersion and gameplay. also, visible propellar is another important aspect. what are you thoughts on this, luthier?
can you at least offer collision-based buildings and trees in the custom map editor so the community can create multiplayer maps with these? collision engine is in the game i assume and turned off. it won't make a difference in single player missions but in multiplayer people do get creative and use the trees to hide and out-maneuver the opponents. |
#2
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As long as you guys are committed to this sim, I know it will be a big success.
Thanks for the update. |
#3
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Great to hear Luthier.. Keep up the good work.. This flightsimulator is going to be the best ever thanks to you and your team..
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#4
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Thanks Luthier! For all its bugs,I am LOVING CoD!
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#5
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Thanks for your continued efforts and keeping us in the loop. I'm sure most of us are waiting with baited breath.
Quote:
What would be good to have is some form of extra documentation. This is not a small task so by all means focus on the optimizations first. From the FMB right down to flying specific aircraft, there's a lot of guesswork involved. For example, i can operate the fighters just fine with CEM and temperature effects enabled, but a couple of days ago i spent 10 minutes each on the Ju88 and Blenheim and i couldn't even start the engines ![]() A lot of us are having fun (in the usual flight-simmer masochist way ![]() Also, some things may be tied to difficulty settings and we don't know anything about it yet. For example, a lot of people report that level stabilizer isn't working. It could be tied to the "realistic bombing" option in the difficulty settings, but we don't know for sure until we try it (now that's an idea for my daily "discover the features" session ![]() Finally, since we're all only human and i don't like being ungrateful when you're obviously so engaged in improving the sim, let me say that maybe the entire team should take a break once a week. Ok, the first round of optimizations was time critical stuff so that when it's released in the western hemisphere it will be able to get positive reviews, but once you get it to a playable state give yourself a break. You know your schedule and what needs to be done better than us, but i'm sure you guys could take each Sunday off once you sort out the optimization patch. It will not only let you rest, it will probably enable you to look at things with a better perspective and be more productive too. Thanks for making this sim, even with its initial problems it's much deeper and involving than anything before it. |
#6
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#7
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Great update, keep up the good spirits as far as that is possible in this dawn of mankind where all glasses are half empty and thrown into the face of hard working people like you
![]() One thing that I really am interested in and many others - are you really not going to add force feedback support to this game? One of the major swedish gaming sites just gave CoD a 3 out of 5 and the reviewer seemed completely baffled by the fact that FF was missing, and so do many of us others with G940 systems and MSFFB2 sticks in the cellar as backups. Sure - it is long down the list of priorities, but a simple statement like below is just fine: "Yes, we are planning to add force feedback down the road after more important matters have been taken care of!". Good luck this week! /Mazex |
#8
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Thank you! Keep up the good work and try to take a few days off too every now and then.. taking some time off actually does some good to productivity! (trust me on this, I know
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#9
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Thank you Ilya for yours and your team's dedication and support! Please pass very best wishes to Oleg as well!
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#10
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Brilliant!!! Thanks Luthier.
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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