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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 04-04-2011, 07:45 PM
Kianoni Kianoni is offline
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Thank you! Keep up the good work and try to take a few days off too every now and then.. taking some time off actually does some good to productivity! (trust me on this, I know )
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  #32  
Old 04-04-2011, 07:47 PM
Borsch Borsch is offline
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Thank you Ilya for yours and your team's dedication and support! Please pass very best wishes to Oleg as well!
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  #33  
Old 04-04-2011, 07:48 PM
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JG52Krupi JG52Krupi is offline
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Brilliant!!! Thanks Luthier.
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #34  
Old 04-04-2011, 07:49 PM
Blackdog_kt Blackdog_kt is offline
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Thanks for your continued efforts and keeping us in the loop. I'm sure most of us are waiting with baited breath.


Quote:
Originally Posted by Macka View Post
The Alt click windows is fine once you get used to it...its not brain surgery . I think a lot of people neglected to read the manual (it was in the manual wasnt it?) Generally once you have it set up to your liking you don't need to touch it again except on rare occasions. If you reverse, and make the cockpit clicking using Alt it will be harder especially during combat where there is already a higher pilot work load. Thanks for the great update.....keep up the good work.
I'll go ahead and agree with this. The current system is fine and makes a lot of the secondary aircraft controls easily accessible by mouse, instead of having to map dozens more keybindings for things like altimeter calibration or gyro compass alignment.

What would be good to have is some form of extra documentation. This is not a small task so by all means focus on the optimizations first. From the FMB right down to flying specific aircraft, there's a lot of guesswork involved. For example, i can operate the fighters just fine with CEM and temperature effects enabled, but a couple of days ago i spent 10 minutes each on the Ju88 and Blenheim and i couldn't even start the engines

A lot of us are having fun (in the usual flight-simmer masochist way ) trying to figure out things on our own, but it would be good to have even a basic text file for each flyable with the start-up checklist and a generic level bombing checklist for the bombers.

Also, some things may be tied to difficulty settings and we don't know anything about it yet. For example, a lot of people report that level stabilizer isn't working. It could be tied to the "realistic bombing" option in the difficulty settings, but we don't know for sure until we try it (now that's an idea for my daily "discover the features" session )


Finally, since we're all only human and i don't like being ungrateful when you're obviously so engaged in improving the sim, let me say that maybe the entire team should take a break once a week.
Ok, the first round of optimizations was time critical stuff so that when it's released in the western hemisphere it will be able to get positive reviews, but once you get it to a playable state give yourself a break. You know your schedule and what needs to be done better than us, but i'm sure you guys could take each Sunday off once you sort out the optimization patch. It will not only let you rest, it will probably enable you to look at things with a better perspective and be more productive too.

Thanks for making this sim, even with its initial problems it's much deeper and involving than anything before it.
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  #35  
Old 04-04-2011, 07:57 PM
No601_Merlin No601_Merlin is offline
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Thanks Luthier & Team.
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Last edited by No601_Merlin; 04-04-2011 at 08:00 PM.
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  #36  
Old 04-04-2011, 07:58 PM
Winger Winger is offline
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Thanks for the update! looking forward to test the patch.

Winger
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  #37  
Old 04-04-2011, 08:06 PM
madrebel madrebel is offline
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what about the dedicated server?
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  #38  
Old 04-04-2011, 08:07 PM
AnarchyZG AnarchyZG is offline
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Not a word about a problem that is preventing many from even starting the game:

Main begin:
System.ArgumentOutOfRangeException: startIndex cannot be larger than length of string.
Parameter name: startIndex
at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
at p5x2QOMqHgjhjSidhRa.Kd1Y1CMLC6FaI4t4roB.TsG6QNM0e5 PGQcF55j5.VEv157j24(String )
at p5x2QOMqHgjhjSidhRa.Kd1Y1CMLC6FaI4t4roB.TsG6QNM0e5 PGQcF55j5.JE0P0cBDD()
at lYr8vDW0WoayHXbhMI8.ingTorWgsvQJcaJ8jtL.QJp04utlD( )
at lYr8vDW0WoayHXbhMI8.ingTorWgsvQJcaJ8jtL.fpPJ6vs2S( Boolean )
at lYr8vDW0WoayHXbhMI8.ingTorWgsvQJcaJ8jtL.OoWrRI4i2( )
at WxbfMWMnOZRKUmSTbCM.oHlsKeM8qJEPeShxIFN.JqRxmYK1Fa LPTowlK6Rm()
at WxbfMWMnOZRKUmSTbCM.oHlsKeM8qJEPeShxIFN.qqxPtNrULr W()
at p5x2QOMqHgjhjSidhRa.Kd1Y1CMLC6FaI4t4roB.VG97GRKRyD Zaj6Zsi181(Object )
at p5x2QOMqHgjhjSidhRa.Kd1Y1CMLC6FaI4t4roB.BvX7tt2qo( Kd1Y1CMLC6FaI4t4roB , String[] , String , String )

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  #39  
Old 04-04-2011, 08:09 PM
Lensman_1 Lensman_1 is offline
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Quote:
Originally Posted by mazex View Post
One thing that I really am interested in and many others - are you really not going to add force feedback support to this game? One of the major swedish gaming sites just gave CoD a 3 out of 5 and the reviewer seemed completely baffled by the fact that FF was missing, and so do many of us others with G940 systems and MSFFB2 sticks in the cellar as backups. Sure - it is long down the list of priorities, but a simple statement like below is just fine:

"Yes, we are planning to add force feedback down the road after more important matters have been taken care of!".
+1

I'm having a tough time flying without any feedback from my stick, I'm spinning and stalling far too much because the aircraft are not talking to me. For those who have used it FFB is as important as TrackIR (which I also use and you've done a great job with implementing that) and it's NOT a cosmetic triviality. I'd be happy with a basic lift and shift of the IL-2 FF models if practical but a revised and superior version would be better still.

As has been said, please take some time off (and your team). I'm a software developer myself (for a major e-commerce company) so I know how it is but burn out is not helpful to anyone. Good luck.
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  #40  
Old 04-04-2011, 08:24 PM
oxygenthief oxygenthief is offline
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Dear Sirs of the Cliffs of Dover development team,

I would just like to say thank you for all your hard work over the last 5 or 6 years on this title, thank you for working the kind of inhuman hours a person only works when they really love something, thank you for your continued efforts to improve the game.

I can only take my hat off to you gentlemen for your continued efforts to improve what I can only imagine is an incredibly complicated flight sim and thank you for the work you have done which has provided me with a huge amount of fun this evening in spite of its teething troubles and will no doubt continue to provide me with huge amounts of fun for many moons to come.

Once the panic has settled and your team are back to working 5 days a week and hopefully 9 to 5, and after you have all had a nice rest for a few weeks or months it would be great if you could take another look at the sounds in the game and see they could be better but thats a request that as i say is FAAAAR down the list of priorities and after a nice holiday for you all

I wish you all the best and thank you once again
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