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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Good one - I was thinking mostly of online play but I guess 1 & 2 are important for that too.
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#2
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1. Immersion
2. Everything else |
#3
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1. Having the game published
2. Developers support for the next year to solve bugs, with regular patches 3. Developers team survival for many years, to expand the series 5. Open game architecture to allow third party and community add-ons 4. All the rest will come (fps, DM etc.) Cheers, Insuber |
#4
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#5
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1. Flight Models (meaning - is this a simulator or just a "game"?)
2. Multiply 3. Historical Accuracy 4. Damage Models 5. Immersion 6. AI 7. Sounds 8. Graphics 9. Frame rates |
#6
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Yes, that's what Flight Model means to me anyway. Can you explain why FPS is bottom of your list? E.g. what use is photo-realistic graphics if you only get 10 FPS and can't play that way?
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#7
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sound like you guys are going to get dissapointed then.
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#8
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Even if this is true initially it will be patched and then be much better than IL-2. I prefer this to it never coming out at all.
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#9
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Whats the point in having a great flight model if it's a slide show. You are all wrong if you don't pick FPS as first. FPS is the most important.
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#10
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Once frame rate gets above 30 fps, the impact of additional fps diminishes, until you hit around 90fps if you have really good eyes, or 180 if you're using the new 3D systems. 10 fps is low, but given that this is going to be the only game in town for most likely the better part of a decade, we'll be pushing 200fps at 3840x2400 on "Super Perfect +" by the end of its lifetime, and grumbling about how the devs haven't made it prettier. |
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