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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-26-2011, 11:17 PM
meplay meplay is offline
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p.s if you are as clued up as you think ...you'd know he' is not gonna answer you!
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Old 03-26-2011, 11:21 PM
jimbop jimbop is offline
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Quote:
Originally Posted by meplay View Post
p.s if you are as clued up as you think ...you'd know he' is not gonna answer you!
Why?
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Old 03-26-2011, 11:24 PM
Feuerfalke Feuerfalke is offline
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Why do you insist that everybody has to bow for you, while you could just use information already posted? Google and search-function blocked on your PC?

http://forums.ubi.com/eve/forums/a/t...9/m/6751022719

Quote:
Dano: How is Cliffs of Dover optimised for multicore systems? Is there an upper limit on the number of cores supported?

We didn’t focus on multicore support while developing the game, but we do run the game in multiple threads. Depending on your CPU, these threads will be split between available cores. There’s no upper limit to the number of supported cores, but you will see little improvement past four cores because additional threads are pretty light.
but I guess you missed that DoH!!! for you!
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Old 03-26-2011, 11:26 PM
meplay meplay is offline
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Originally Posted by jimbop View Post
Why?
why do you think?
  #5  
Old 03-26-2011, 11:36 PM
jimbop jimbop is offline
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Originally Posted by meplay View Post
why do you think?
Don't know, that's why I asked. Let's summarise our current understanding of ways to increase in-game performance:

1. Increase number or cores? Not much effect.
2. Increase RAM? No point if the game is running 32-bit.
3. GPU? Great if you can afford to upgrade from GTX250 to GTX480 but if you want to SLI two GTX250s? Sorry, out of luck because SLI/CrossFire might even make performance worse.

Now whilst I am confident these issues will be addressed in the next patch or two we are about to get a whole influx of new players in the west starting March 30. If they start CoD and can't get a playable frame rate after their steam d/l they are going to be annoyed and want to know what to do about it.

And guess what? They won't really care whether it is 1C's or Ubi's fault but will mark the game with a big fail. And so might reviewers. That is why there should be some response on these topics. Much better to get clarification now so the answers are at hand. This isn't pre-release any more.

Last edited by jimbop; 03-26-2011 at 11:40 PM. Reason: typo
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