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#11
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#12
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Actually the question is quite silly:
A 64bit.exe has to relate to completely other resources. Utilizing Cores is dependent on the settings in the code or while compiling. There's no way this can be done in a simple text-file if it wasn't in already. As always, just a lot of hot air trying to cause a thunderstorm. And count on this: If a single raindrop falls, Tree will be there to say "See, I said it would come this way." |
#13
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Feuerfalke...can you tell me why they wouldnt have 64bit support and why it looks like muticore isnt working (so far).
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#14
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Don't know, that's why I asked. Let's summarise our current understanding of ways to increase in-game performance:
1. Increase number or cores? Not much effect. 2. Increase RAM? No point if the game is running 32-bit. 3. GPU? Great if you can afford to upgrade from GTX250 to GTX480 but if you want to SLI two GTX250s? Sorry, out of luck because SLI/CrossFire might even make performance worse. Now whilst I am confident these issues will be addressed in the next patch or two we are about to get a whole influx of new players in the west starting March 30. If they start CoD and can't get a playable frame rate after their steam d/l they are going to be annoyed and want to know what to do about it. And guess what? They won't really care whether it is 1C's or Ubi's fault but will mark the game with a big fail. And so might reviewers. That is why there should be some response on these topics. Much better to get clarification now so the answers are at hand. This isn't pre-release any more. Last edited by jimbop; 03-26-2011 at 11:40 PM. Reason: typo |
#15
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I can't judge on the multicore-question. There are a multitude of things as to why it doesn't work or why it may have been disabled. There are, of course, ways to enable these things manually, as it was done for BlackShark (it even got a community-made starter for that purpose), but it is also possible it's already implemented and just not active for some reason. As opposed to others, I don't have the game and thus will not judge on pure speculation. All I can rely on are recent interviews and statements and of course general knowledge of how these things are done. |
#16
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Thanks for the reply Feuerfalke.
And if 64bit and multicore isnt coming in a later patch(lets say it cant be done with CODs game engine), do you agree that its going to do alot of harm to the development of COD in the future?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#17
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Even less can I speculate on a speculation about a possible speculation. That's Tree's job. I'll stick to facts. |
#18
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What question? Tree's question? I never made any comment so why are oyu quoting me and seemingly rebutting points or statements I never made? Love the setting up of straw man arguments/ statements no one has made for you to knock over. Its like you are arguing with someone who isnt even here, not to mention spamming multiple comments. As usual on the forum, you fly in with as you stated "alot of hot air" to argue when there is no one here making the statements you are going after. Also in fact you look like an abusrd now, because the game only runs currently on 1 core, ram maxes out below 4gb, and it runs like crap. So the question is if it will be patched in, if it is a bug etc. Also your posts smell of major trolling tbh, especially when you smack talk against tree when he never even replied to you. Last edited by Heliocon; 03-26-2011 at 11:57 PM. |
#19
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I really cannot believe that they created a whole new game engine in 2007 and forgot about multicore, 64bit and SLI/Crossfire, it really looks like their idea of a new engine was to drop OpenGL and add dx10.
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#20
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They are stalled at dx9 ![]() |
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