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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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"The study of the principles of reasoning, especially of the structure of propositions as distinguished from their content and of method and validity in deductive reasoning." Bahh, it has no place on this forum! Leave your "logic" at the door please. ![]() |
#2
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Can someone explan the problem here to me?
You have a Mk1 Spitfire, you can paint it anyway you see fit. Is this about people wanting to change the body work? |
#3
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The only real arrogance here cheruskerarmin is yours.
This is a simulator not WOP and you are more than welcome to paint up your 109 in any way that you see fit. But it's still a 109 and once you start deciding the real panels and rivets should be repositioned your way and not historically then it becomes NOT a 109 and I could care less how good you think you are at it, it still won't be any more a 109 once you're through. Meanwhile, we would have to put up with every Windows Paint hack out there like some gay disco. How on earth can it not possibly be enough that you can paint it any way you wish just as if you were actually in a Duxford hangar in 1940 with free reign and millions of colours? You just don't get to redesign the plane with odd-shaped panels and odd sized rivets. And I'm the arrogant one. |
#4
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Lets reflect back a few years shall we? The former state of aircraft release skins of many planes by Maddox and 1C was WRONG! The adjustments of skins and the true historical corrections made by the people in this community have perpetuated IL2 for many years. Skinning, Modding and non official patches have kept alive what we so cherish. The ignorance of some of the posts here is amazing to say the least.Sure you can pull the so called "Gay Disco" paint scheme card from your hat and walk away like you said something intelligent or even relevant to this conversation... but its not. Along with the few kid/amateur paint schemes out there ,there are 100's of historical recreations and corrections done for free by history lovers and IL2 enthusiats. All Armin is trying to say here is that the system that 1C and Maddox has introduced , has taken away from the owners and enthusiast of IL2 the ablility to expand upon it. Just as we have so done for many years in the past. One of the reasons IL2 is still alive and 1C has made money on it still to this day is because of US!!! The Skinners and Modders. I will say with profound respect to the people who have given back to this community by developing FREE add on and upgrades to us for our enjoyment.... Thank You. You leg humpers thats have posted here probably have never given one thing back. As most of you who have bashed this thread,I have never seen your names anywhere for contributing to our community. And it shows by your posts and lack of respect to those who have kept this Sim moving forward years after its release. Last edited by HEERDT; 03-26-2011 at 03:39 AM. |
#5
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I'm not a professional skin maker - but have made a few mostly using other people templates for squadron events and I've made a few modification to existing ones (Chuck Yeager Mustang for example).
I think this feature is great ! It would have saved me hours looking skins templates that match the quality needed. It It means I could have focused on the paint scheme and colors and not worrying about ruining the rivets, for amateur skinners with less skills and in much less time this is great. Yes, mistakes in rivet placing will not be correctable using skins - but again they will not be in such abundant - and yes - that is exactly what i'm aiming to the fifths rivet on the left engine...and not the misplace one. @cheruskerarmin - I agree that it would be a cool feature to have, but i fear that in the current priorities of things it will be kinda low... |
#6
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Edit: Apologies if this post offends, but I've grown really sick of the arguments regarding skinning. From what I can tell most players (even full switch) don't really worry that much about the historical accuracy of exact panel lines and paint schemes. In the end I think what 1C Maddox went with (providing accurate damage of panels) out weighs the desire of a few for 100% historical accuracy. I respect the quality skinners of this community, but rivets and panel lines do not a quality skin make. Last edited by KG26_Alpha; 03-26-2011 at 06:17 PM. |
#7
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When the aircraft was ready to paint, did the aircraft painter have the aircraft panels replaced if he didn't like the location and size of the panel lines. The panels are accurately placed and I don't see any reason why you can't do a creative paint job over historically correct aircraft panels.
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#8
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Hi Guys,
This is my first post here but I have been a long time lurker. I am a founder of the Axis and Allies Paintworks website. We pride our selves on making historically accurate skins to the best of our ability within the limitations of the virtual world. Il-2 has, for many years, provided us with the best platform to make historically correct skins and this is purely because of it's fully customizable (in most cases) templates. Some people posting in this thread seem to take offence that we are questioning the means of skinning in this new game and say that we are elitist and "big headed" just for worrying about the future integrity of our hobby. Are we suddenly wrong for wanting and aiming for perfection? For years, people have downloaded our work because of this historical accuracy, the time, effort and research we put into our skins. To then be dismissed by the company which we have supported for the past 10 years is deeply offending and disheartening. In principal, the idea of having multi layered skins with the panel lines in a separate file is an excellent idea to help new people coming into skinning, BUT, If Il-2 is anything to go by, we have seen that skinning is not a high priority on the list of things to do as some of the original release skins were truly dreadful... Many of you have been saying that "well, the skins have improved over time, look at the 4.09 release". Yes, I agree, but that is because many of them have been done by us. Members of the community who have spent months building these templates to get them as accurate as possible, hours researching colours (Just recently Myself and a friend spent 3 days messing with colours trying to get the most accurate match for the photographs of the aircraft in question), and months researching, reading and searching for information on particular aircraft. I am not against having the panel lines as being none editable, BUT, as it is possible to turn off the weathering in game if we want, why not make it possible to turn these off? People here are saying that "These panel lines and rivets are 100% accurate, why would you want to change it!?!" Well, that's simple, I can guarantee you that they are not. That is not to say that ours would be 100% either (Perfection is, as they say, something you spend 99% of the time chasing and rarely achieve) however not having these layers as editable means that we would not be able to change opacity of the lines or rivets which in itself can be a major downfall of an otherwise great skin. As I said, I am not here to say "this sucks, that sucks" and get into a pointless argument over X,Y and Z but surely you can see from the sheer number of downloads of skins over the last 10 years, that skinning is a huge part of Il-2 and really does add to the game... I am all for helping new people get into skinning, the more the merrier, but for us old hands who've been at it for a while, this is a severely limiting factor. Please do not take this as an offensive post to Oleg, 1C, Ubisoft or any other single individual, myself and my friends here such as Cheruskerarmin who started this thread are merely trying to ensure that our hobby is here for the long term. I realise that many of you out there say that "Most people dont care about 100% accuracy" but the fact is that there are some people that do. I've never heard of anybody complaining about something being too accurate but ofcourse I have heard of the reverse. Remember the old days of Il-2 when people complained of aircraft having porked FM's? This is just as bigger deal as that to us. For all our time, effort and dedication which we put into skinning, to be dismissed as "Horrible 10 minute hack jobs" was extremely wrong. All the best, Rob. www.axis-and-allies-paintworks.com Last edited by VH-Rock; 03-26-2011 at 12:14 PM. |
#9
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It's probably already been said but I'm not worried one bit about skins. I'm sure all skinners will be over the moon when it comes time to start making custom skins for COD. From what I've heard the templetes are twice the size of IL-2's?
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#10
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yep, 2048x2048.
better for details. And sure weathering and ageing still can be painted on the "color". i guess the most skinners will find a way to work with CoD system ![]() the ingame weathering is on a slider, so set to zero, nothing will harm a skinners point of view of weathering and ageing i guess. just the panellines and rivets are fixed (so far). IF they are correct, what is wrong with that. |
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