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IL-2 Sturmovik The famous combat flight simulator.

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  #51  
Old 02-28-2011, 04:48 PM
IbnSolmyr IbnSolmyr is offline
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Yes. Rumour has it that Logitech introduced this to prevent the user noticing the potentiometers wearing out (after the usual 1 million movements) - by already being used to this behaviour. Support for the rumour would be (a) that the Reversal Bug does result in a similiar behaviour and (b) that Logitech fixed it for the x- and y-axes on the stick, those being the only two axes with Hall sensors.
Unbelievable !!! Are they so stupid ?!

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However: There are two software workarounds created by users: MultiThrottle by MikkOwl and YaDeLi by me.
You're more and more interesning !!!

Do you think it could be possible to get this nice things somewhere ?
If, i could intend a G940 buy and try it during a safe commercial period and if it really doesn't work, then cancel my purchase...
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  #52  
Old 02-28-2011, 06:10 PM
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Artist Artist is offline
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Do you think it could be possible to get this nice things somewhere ?
Searching the forum for Multi-Throttle and YaDeLi could possibly supply an answer?

Anyway:
Multi-Throttle
YaDeLi

But beware! Both do no wonders... They successfully help on the Throttle axes, but both do not really solve it on Rudder and Trims: 100-0-100 axes are more difficult to un-reversal-bug than 0-100 axes.

Most of those owners of a G940 I know ended up modding it as I did.
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  #53  
Old 03-02-2011, 07:47 PM
IbnSolmyr IbnSolmyr is offline
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Thanks, Artist !
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  #54  
Old 03-19-2011, 08:44 PM
PatBig PatBig is offline
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Very interesting thread.

I am still running XP on my old PC, and using Microsoft Force Feedback 1 joystick (yes, I bought it to play with MS Combat Flight Simulator 1, a few years ago...). This joystick is fine for me.

I am pretty convinced that I will need a new PC to run CoD, so this new PC will run Win7 64 bits, and as far as I could see, it will not support my stick.

I really want a force feedback stick, and I was planning to invest in the G940, but after reading this thread I will probably wait until a real fix is found for the Reversal bug for all axis, before spending some money on that stick, and/or keep investigating on a way to have my current stick working under Win7 64 bits.

By the way, is anyone aware of any work around to have the MS FFB 1working (with force feedback) in Win7 64 bits ?
In my current system, it is plugged on the game port of an old Sound Blaster Live! sound card that I use only for that purpose since my motherboard has an integarted sound Blaster Live 24bit chipset that I use for sounds.

Unfortunately, the Sound Blaster Live! card will not be supported by win7 64 bits as far as I could see.
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  #55  
Old 03-19-2011, 10:14 PM
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Sokol1 Sokol1 is offline
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By the way, is anyone aware of any work around to have the MS FFB 1working (with force feedback) in Win7 64 bits ?
NO! Gameporte only work in Win7/32 bits version - no official support from M$, use with Daniel K. drivers.

Sokol1
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  #56  
Old 03-20-2011, 12:33 PM
PatBig PatBig is offline
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Thank you for the answer Sokol1.

From what you say gameport is not supported in win7 64-bit, correct ?
Is that because no manufacturer took the time to developp the drivers needed, or because of some kind of software or hardware incompatibility that cannot be solved ?

No way the Daniel K. drivers can work with Win7 64-bits ?

From what I could see on the web, my sound blaster live! card is not in the list of the supported cards on the Daniel K. drivers. The closest match could be the Sound blaster live! 24bit that is supported, but no idea if my card would work with this driver.

I don't really care about having the sound card itself working, all I need is the gameport up and running so my MS FFB1 works (with force feedback working).

Another question for the Artist : do you think it would be possible to apply to my MS FFB1 the same kind of mod that you applied to your G940 (the "BU0836-LC of Leo Bodnar" mod). so that the native gameport connection could be replaced by a USB connection (with force feedback still active) ?

Although I am afraid of the risk of screwing up my MS FFB1 by this kind of hardware 'surgery', it might help me get rid of the gameport support limitations in win7 64 bit, if it worked properly.
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  #57  
Old 03-20-2011, 12:48 PM
Feuerfalke Feuerfalke is offline
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Originally Posted by PatBig View Post
Thank you for the answer Sokol1.

From what you say gameport is not supported in win7 64-bit, correct ?
Is that because no manufacturer took the time to developp the drivers needed, or because of some kind of software or hardware incompatibility that cannot be solved ?

No way the Daniel K. drivers can work with Win7 64-bits ?

From what I could see on the web, my sound blaster live! card is not in the list of the supported cards on the Daniel K. drivers. The closest match could be the Sound blaster live! 24bit that is supported, but no idea if my card would work with this driver.

I don't really care about having the sound card itself working, all I need is the gameport up and running so my MS FFB1 works (with force feedback working).

Another question for the Artist : do you think it would be possible to apply to my MS FFB1 the same kind of mod that you applied to your G940 (the "BU0836-LC of Leo Bodnar" mod). so that the native gameport connection could be replaced by a USB connection (with force feedback still active) ?

Although I am afraid of the risk of screwing up my MS FFB1 by this kind of hardware 'surgery', it might help me get rid of the gameport support limitations in win7 64 bit, if it worked properly.



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  #58  
Old 03-20-2011, 01:49 PM
PatBig PatBig is offline
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@ Feuerfalke

it looks effectively more simple, but I've read somewhere that with that kind of adapter, the stick is working, but without force feedback, which is even worse than a standard joystick (in my opinion).

At least this kind of adapter works with Win XP 32bits, but for Win 7 64 bits, I am not sure.

I am trying to get the best of both worlds : MS FFB1 with force feedback and Win 7 64 bits

Last edited by PatBig; 03-20-2011 at 04:26 PM.
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  #59  
Old 03-20-2011, 02:26 PM
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Artist Artist is offline
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Hello PatBig,

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Originally Posted by PatBig View Post
do you think it would be possible to apply to my MS FFB1 the same kind of mod that you applied to your G940 (the "BU0836-LC of Leo Bodnar" mod). so that the native gameport connection could be replaced by a USB connection (with force feedback still active) ?
Unfortunately not: BU0836s know nothing about FFB.

Sorry,
Artist
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  #60  
Old 03-20-2011, 02:59 PM
Feuerfalke Feuerfalke is offline
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@ Feuerfalke

it looks effectively more simple, but I've read somewhere that with that kind of adapter, the stick is working, but without force feedback, which is even worse than a standard joystick (in my opinion).

At least this kind of adapter works with Win XP 32bits, but for Win 7 64 bits, I am not sure.

I am trying to get the best of both worlds : MS FFB1 with force feedback and Win 7 32 bits
As Artist already posted, you can't keep FFB with an I/O-chip either. So this is definitely the cheaper alternative.

If you want FFB and a modern OS, you should check out the Logitech 940.
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