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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-20-2011, 12:33 PM
PatBig PatBig is offline
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Thank you for the answer Sokol1.

From what you say gameport is not supported in win7 64-bit, correct ?
Is that because no manufacturer took the time to developp the drivers needed, or because of some kind of software or hardware incompatibility that cannot be solved ?

No way the Daniel K. drivers can work with Win7 64-bits ?

From what I could see on the web, my sound blaster live! card is not in the list of the supported cards on the Daniel K. drivers. The closest match could be the Sound blaster live! 24bit that is supported, but no idea if my card would work with this driver.

I don't really care about having the sound card itself working, all I need is the gameport up and running so my MS FFB1 works (with force feedback working).

Another question for the Artist : do you think it would be possible to apply to my MS FFB1 the same kind of mod that you applied to your G940 (the "BU0836-LC of Leo Bodnar" mod). so that the native gameport connection could be replaced by a USB connection (with force feedback still active) ?

Although I am afraid of the risk of screwing up my MS FFB1 by this kind of hardware 'surgery', it might help me get rid of the gameport support limitations in win7 64 bit, if it worked properly.
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  #2  
Old 03-20-2011, 12:48 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by PatBig View Post
Thank you for the answer Sokol1.

From what you say gameport is not supported in win7 64-bit, correct ?
Is that because no manufacturer took the time to developp the drivers needed, or because of some kind of software or hardware incompatibility that cannot be solved ?

No way the Daniel K. drivers can work with Win7 64-bits ?

From what I could see on the web, my sound blaster live! card is not in the list of the supported cards on the Daniel K. drivers. The closest match could be the Sound blaster live! 24bit that is supported, but no idea if my card would work with this driver.

I don't really care about having the sound card itself working, all I need is the gameport up and running so my MS FFB1 works (with force feedback working).

Another question for the Artist : do you think it would be possible to apply to my MS FFB1 the same kind of mod that you applied to your G940 (the "BU0836-LC of Leo Bodnar" mod). so that the native gameport connection could be replaced by a USB connection (with force feedback still active) ?

Although I am afraid of the risk of screwing up my MS FFB1 by this kind of hardware 'surgery', it might help me get rid of the gameport support limitations in win7 64 bit, if it worked properly.



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  #3  
Old 03-20-2011, 01:49 PM
PatBig PatBig is offline
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@ Feuerfalke

it looks effectively more simple, but I've read somewhere that with that kind of adapter, the stick is working, but without force feedback, which is even worse than a standard joystick (in my opinion).

At least this kind of adapter works with Win XP 32bits, but for Win 7 64 bits, I am not sure.

I am trying to get the best of both worlds : MS FFB1 with force feedback and Win 7 64 bits

Last edited by PatBig; 03-20-2011 at 04:26 PM.
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  #4  
Old 03-20-2011, 02:59 PM
Feuerfalke Feuerfalke is offline
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@ Feuerfalke

it looks effectively more simple, but I've read somewhere that with that kind of adapter, the stick is working, but without force feedback, which is even worse than a standard joystick (in my opinion).

At least this kind of adapter works with Win XP 32bits, but for Win 7 64 bits, I am not sure.

I am trying to get the best of both worlds : MS FFB1 with force feedback and Win 7 32 bits
As Artist already posted, you can't keep FFB with an I/O-chip either. So this is definitely the cheaper alternative.

If you want FFB and a modern OS, you should check out the Logitech 940.
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  #5  
Old 03-20-2011, 04:20 PM
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Sokol1 Sokol1 is offline
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Quote:
No way the Daniel K. drivers can work with Win7 64-bits ?
Since the question gameport X 64 bits OS (Vista and Seven) date from Vista launch an no solution come, I think is lost of time insist in try... Only Daniel K work with this issue - and under pressure from Creative to forget this matter...

Feuerfalke,

Gameport USB adapter dont work well for M$ FF PRO - this stick use MIDI pins from gameport too.
These adapters are design for joysticks that are standard at time: CH Fligstick and Thrustmaster FCS.

Every with CH F-16 Combatstick (gameport) - that are more simple - you loose some buttons.

The only option (that I know) to use M$ FF PRO in USB is a old DIY circuit based in ATMEGA MCU - but only return to center force work, all others FF effect are lost.

http://212.1.43.18/detlef/jpgs/Board2.jpg
http://212.1.43.18/detlef/jpgs/Board3.jpg
http://www.descentbb.net/viewtopic.php?t=7090
http://grendel.koolbear.com/3dpro.htm
http://translate.google.com/translat...hp%3Ft%3D52842

PatBit,

I think that your best option is go to eBay an pick one M$ FF 2 USB.

Sokol1

Last edited by Sokol1; 03-20-2011 at 04:39 PM.
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  #6  
Old 03-20-2011, 02:26 PM
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Artist Artist is offline
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Hello PatBig,

Quote:
Originally Posted by PatBig View Post
do you think it would be possible to apply to my MS FFB1 the same kind of mod that you applied to your G940 (the "BU0836-LC of Leo Bodnar" mod). so that the native gameport connection could be replaced by a USB connection (with force feedback still active) ?
Unfortunately not: BU0836s know nothing about FFB.

Sorry,
Artist
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  #7  
Old 03-20-2011, 04:47 PM
PatBig PatBig is offline
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Originally Posted by Artist View Post
Unfortunately not: BU0836s know nothing about FFB.
Does that mean that you lost the force feedback on your G940 when you modded it ?

Quote:
Originally Posted by Sokol1 View Post
I think that your best option is go to eBay an pick one M$ FF 2 USB.
Well in that case, I'd rather go for something more up to date. My intention was to upgrade to a G940, but buying such an expensive stick and not being able to aim correctly at my targets because of the reversal bug is something I just wouldn't be able to stand. So I'll probably wait until Logitech (or anyone else) fix this for all axxis.

I feel really frustrated about having a perfectly working stick and not being able to use it just because Microsoft did not bother respecting the common standards and/or providing an alternative solution when upgrading their operating system.

Thank you for your help anyway.
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  #8  
Old 03-20-2011, 08:55 PM
tintifaxl tintifaxl is offline
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Quote:
Originally Posted by PatBig View Post
Does that mean that you lost the force feedback on your G940 when you modded it ?



Well in that case, I'd rather go for something more up to date. My intention was to upgrade to a G940, but buying such an expensive stick and not being able to aim correctly at my targets because of the reversal bug is something I just wouldn't be able to stand. So I'll probably wait until Logitech (or anyone else) fix this for all axxis.

I feel really frustrated about having a perfectly working stick and not being able to use it just because Microsoft did not bother respecting the common standards and/or providing an alternative solution when upgrading their operating system.

Thank you for your help anyway.
With the current firmware I didn't experience the reversal bug on the stick.
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  #9  
Old 03-20-2011, 09:29 PM
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Sokol1 Sokol1 is offline
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AFAIK reversal bug dont affect G940 X and Y axis.

Since you whant dual throttle and Force Feedback, the only choice is G940...

Sokol1
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  #10  
Old 03-21-2011, 06:55 AM
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Artist Artist is offline
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PatBig,

The new firmware published in December 2010 reduces the Reversal Bug on the stick's x- and y-axes to a neglectible quantitiy (down to 0.3% from above 3.0%) - It therefore was neither necessary to connect those sensors to the BU0836 nor to redirect the output via YaDeLi (or Multithrottle). *All* other axes still have the Reversal Bug and I do not see hope concerning Logitech (see the threads there).

@ Sokol1: Why not combining a MS FFB 2 with pedals and throttles from simped, ch-products, saitek, et al? Which one is a question of quality vs. costs...

Artist
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