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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 03-17-2011, 01:21 PM
CharveL CharveL is offline
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Join Date: Jun 2010
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I didn't respond with specifics because it's been explained to you in the past and when you throw out words like "liars" it becomes obvious that it's more about getting attention than actually absorbing what people are telling you.

In other words it's a waste of time.

I don't want to come across as being offensive to you but here's a good example of why it just seems futile discussing it:

Quote:
The supposed CPU bottleneck on buildings is due to bad optimization and tbh makes no sense.
1. Its because the cpu keep track of every building, irregardless of LOD or distance and has to tell the gpu to render shadows and lighting interactions on each of them irrespective of if we can see the effects or not = Gpu bottleneck. If not and it is purely CPU then I have no idea what the hell they are doing because you dont need to track a houses position, the damn thing is stationary. Why do you need to track its position if it is not visible? Because it blocks another object? Thats crazy, who the hell makes maps / engines that way? Also adding to that there no reason why they would need to track stationary objects for anything BUT LOS rendering on the GPU. Computers can dome enormous amounts of calculations per second, but its like we are adding 1+1 and we get 33.33333x66.6666^infinity. It just doesnt add up and it should not be an issue in the first place...
It's just that you don't have any clue - or the rest of us - what the hell you're talking about. I'm sure it makes perfect sense to you though.
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