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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 03-15-2011, 08:54 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by philip.ed View Post
Without unkowingly becoming hypocritical too, you lot really are hypocritical.
At the end of the day, all Tree has done is ask a question and the lot of you have trolled his topic. Whinging that Tree has whinged makes you what? Whingers? nah, surely not...

you may lack the intellect, but is it really so hard to ignore Tree's topics and let Oleg or Luthier answer if necessary?
Because topics like these just turn into a session where (grown?) men are talking about Tree...
not sure about you lot, but it's like a perverse form of a Tree fan-club.

At the end of the day, if any other user had posed this question, it would probably have resulted in '+1's' or people saying that it would nice to see fade implemented, but obviously it's not a priority to include quickly pre-release.

I absolutely agree on the part of Tree's question.

However:
Quote:
...or is the Cliffs Of Dover game engine already showing its age?
... is not an neutral question. And it's not hypocritical. It's just a fully unjustified implication based on a personal opinion, neatly posted in a side-sentence to give the provocation an extra-weight. Sure, his goal was a reaction. And this is exactly what he got.

I bet once Tree learns to post questions instead of provocative statements, Oleg or Luthier would even start answering his requests.

But until that: What goes around comes around. Especially if you literally ask for it.
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  #32  
Old 03-15-2011, 09:01 PM
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Extreme_One Extreme_One is offline
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Hey, hey whilst I don't necessarily agree with Tree's style of questioning I do (did) agree that it was a valid question.

Quote:
Originally Posted by Extreme_One View Post
Actually, even as a long time advocate of the IL2 series and eagerly anticipating the new game, I'm curious to know if this annoying issue is any less annoying in the new engine.

Now that we have the available computing power to be able to run the original game at higher and higher settings I wish there was a way of making this issue less of an issue in the current engine.


Of course this doesn't stop me enjoying IL2 as it is and it won't stop me enjoying the new game but it would make my day if there was any improvement to the current situation.

Oh damn! I just fed the troll.
Would be nice if we had information on subjects like this prior to release but I suspect we'll have to wait until after release before we see how things really with these (minor) details.
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  #33  
Old 03-15-2011, 09:11 PM
TacKY TacKY is offline
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People always seem to turn a simple question into a fight if it even in the least bit insinuates that IL 2 wont be perfect. Tree didn't ask anything that would be called trolling but everyone already has an opinion about him so you decide to act like this is some to defame IL 2. If it was anybody else, you would be answering question in a logical manner.
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  #34  
Old 03-15-2011, 09:34 PM
Dano Dano is offline
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Valid question from Tree, it's a concern that popup is so visible and appears to have no fade in of any type like many many other games and sims, WoP and RoF included, would very much like to know if it's due to it being a beta build or if it'll be present in the release. Given that it happens in IL2 I'd guess that it's just Oleg's way of doing things but would like to be told otherwise.
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  #35  
Old 03-15-2011, 09:37 PM
kestrel79 kestrel79 is offline
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I agree, I didn't like seeing the building popup either. Hopefully it can be adjusted. Maybe its a trick the engine uses to get more detail in on lower settings without sacrificing fps?

I swear there is older Igormir trailer footage, where in the last 30 seconds or so I think it shows a Spit flying over a city. There is little or no building popup, but there is some tree popup going on.



Start watching at around 3:00, and this looks much better than what was shown in that video of the guy flyign the su26.
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  #36  
Old 03-15-2011, 10:07 PM
Dano Dano is offline
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Yep, could just be the settings used.
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  #37  
Old 03-15-2011, 10:43 PM
Chivas Chivas is offline
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The pop up buildings are definitey an immersion killer and a valid question. Unfortunately Tree can't help adding a back handed put down in many of his questions.
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  #38  
Old 03-15-2011, 11:50 PM
nearmiss nearmiss is offline
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No one needs to defend Tree. Tree is competent to deal with critics.

This thread had a sensible question, but no answers from forum members will be adequate.

This is a question for Oleg or Luthier. Everything else is speculation.
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  #39  
Old 03-15-2011, 11:53 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by Chivas View Post
The pop up buildings are definitey an immersion killer and a valid question. Unfortunately Tree can't help adding a back handed put down in many of his questions.
That is the nature of the beast.
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  #40  
Old 03-16-2011, 01:20 AM
Oldschool61 Oldschool61 is offline
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Quote:
Originally Posted by nearmiss View Post
No one needs to defend Tree. Tree is competent to deal with critics.

This thread had a sensible question, but no answers from forum members will be adequate.

This is a question for Oleg or Luthier. Everything else is speculation.
Fly low to the ground so your view is only a couple hundred meters and you wont see any pop up buildings!!!
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