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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-12-2011, 10:44 PM
Sauf Sauf is offline
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Originally Posted by Thee_oddball View Post
hybrid multi-threaded<<< this stuck out for me so i decided to see what that was (wasn't sure if it was true multi thread)

and i found this...not sure oleg was talking about Petaplops 100ghz CPU'S are coming ...soon

http://www.hq.nasa.gov/hpcc/petaflop...htmt/htmt.html

Yep, I currently have a x955 oc'ed to 3.6, 8 gig corsair 1600 ram and a gtx 295 which i put together in January 2009, will resist upgrading anything unless its completely nessesary and plan on a new build in a couple of years, even at the cost of visuals in the near term. Was thinking of a new build when the bulldozer cpu's are released later this year but will hold off.
Seems whenever I do build something new it goes out of date the following week
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Old 03-12-2011, 10:48 PM
Hecke
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Not sure if I was clear, but I mean the hardware hyperthreading, which could make the i7 2600k worth it's 100 buccs more.
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Old 03-13-2011, 08:29 AM
Tree_UK
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Man, he says nothing about hyperthreading! He only mentioned that they use their own hybrid multi-threaded system, to spread the load on the different CPU cores.
I cant find anything either, I think Chivas as got confused, if not then show us the link Chivas?
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Old 03-13-2011, 08:39 AM
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Tacoma74 Tacoma74 is offline
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Originally Posted by domian View Post
Man, he says nothing about hyperthreading! He only mentioned that they use their own hybrid multi-threaded system, to spread the load on the different CPU cores.
+1

Don't see why everyone is confusing that with Hyperthreading
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Old 03-12-2011, 11:18 PM
Heliocon Heliocon is offline
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Originally Posted by Sauf View Post
Yep, I currently have a x955 oc'ed to 3.6, 8 gig corsair 1600 ram and a gtx 295 which i put together in January 2009, will resist upgrading anything unless its completely nessesary and plan on a new build in a couple of years, even at the cost of visuals in the near term. Was thinking of a new build when the bulldozer cpu's are released later this year but will hold off.
Seems whenever I do build something new it goes out of date the following week
You might be able to/be worth snapping up a cheap 400 for the short term, they are selling them off at basically no profit to make room for the 500s.
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Old 03-12-2011, 11:22 PM
Sauf Sauf is offline
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Originally Posted by Heliocon View Post
You might be able to/be worth snapping up a cheap 400 for the short term, they are selling them off at basically no profit to make room for the 500s.
Hi Heliocon, going by this link posted in another thread the 295 is still up there, so will see how it goes.

http://www.tomshardware.com/reviews/...50,2782-7.html
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Old 03-13-2011, 05:51 PM
Heliocon Heliocon is offline
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Originally Posted by Sauf View Post
Hi Heliocon, going by this link posted in another thread the 295 is still up there, so will see how it goes.

http://www.tomshardware.com/reviews/...50,2782-7.html
True but its not dx11 (yes I am a dx11 fanboy).

I didnt see anything about hyperthreading in the article - I am not sure so if I am wrong feel free to correct me, but I believe hyperthreading is automatic and they dont need to program for it. They need to program for multiple threads, so if you have a 4 core with hyperthreading (so an i7) which = 8 threads (hyperthreading gives each core 2 threads) and the game uses more than 4 threads, it will automatically be hyperthreaded because windows sees the extra threads as cores (so it will say in your dx diag - 8 logical cpus, 4 physical cpus). So basically if it uses more than 4 threads the game will be hyperthreaded automatically, and if not (say it uses only 4 threads) then you will be hyperthreaded anyway because the other threads will be running the OS and other programs in the background.
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Old 03-13-2011, 08:30 PM
Chivas Chivas is offline
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Oleg Maddox: We use a hybrid multi-threaded system. Separate Threads kommen beim Sound oder asynchronen Laden von Ressourcen zum Einsatz. Separate threads are in sound or asynchronous loading of resources used. Zusätzlich setzen wir beispielsweise beim Laden oder Berechnen von Geometire TPL (Task Parallel Libary) für die effiziente Nutzung der zur Verfügung stehenden Kerne ein. Moreover, we believe, for example, during loading or calculating Geometire TPL (Task Parallel Library) for the efficient use of available cores one.

This is what I was refering too. From the translation it was hard to tell what "efficient use of available cores one" meant and how many cores the code would use.
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