Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #20  
Old 03-12-2011, 08:56 PM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

I TOLD ALL OF YOUUUUUUU!!!!!!!!!!!
About DX11 - I said they should tesselate terrain, and that is what it would be good for (aswell as buildings). Everyone dismissed me, said I was not correct, said it would not work, or said it was a waste of time.
I also said Direct compute for water, for flight models and particle physics. I said it over and over again. Posted videos. Got flamed for it and dismissed.

So kiss my rear exaust jet while I leave you in the exhaust/gas trail - quote:

"PCGH: What do you think are the general benefits of the DX11 available with shader model 5?
Oleg Maddox: Wir sind von vielen DX11-Features angetan, und hier ganz besonders von der Tessellierung für die Landschaftsdarstellung sowie DX Compute für die Berechnung des Flugmodells und anderen rechenintensiven Systemen. Oleg Maddox: We are pleased with many DX11 features, and here in particular of the tessellation for the representation of landscape and DX Compute to calculate the flight model and other compute-intensive systems."

"PCGH: And what DX11 feature would benefit most-2 Sturmovik IL?

Oleg Maddox: Wahrscheinlich von DX Compute und dem Multi-Threading-Support der API. Oleg Maddox: Probably from DX computer and multi-threading support of the API.
PCGH: Würde der Einsatz von DX11 den dann nur die Performance beim Rendering beschleunigen oder sorgt DX11 auch für eine deutliche Aufwertung der Optik? PCGH: Would the use of DX11 will only accelerate the performance when rendering or DX11 provides for a clear appreciation of the optics?
Oleg Maddox: Beide Aspekte sind sehr wichtig. Oleg Maddox: Both aspects are very important. Zum einen ist eine verbesserte Performance hilfreich. First, an improved performance is helpful. Zum anderen planen wir, die Landschaft per Tesselation optisch aufzuwerten und Post-Effekte wie einen Local Tonemap Operator oder High Qualitiy Screen Space Ambient Occlusion (HQSSAO) einzusetzen. Second, we plan to enhance the landscape visually by tessellation and post-effects such as a Local Tonemap operator or high Qualitiy Screen Space Ambient Occlusion (HQSSAO) use."


Over that I also said they should focus more on DX11 over 10 because 11 with 64bit has a much easier pipeline to program for with multiple threads and shader pipelines which would increase performance in DX11 for quality far above dx10 and 9 while being easier to program for. Again got flamed for that too. Vindication rocks!

Only thing that worries me is they said they tried to give it fps quality at ground level... well of thats great but I would rather have AA in the cockpit and not horrible LOD popping everywhere in exchange for slightly less minute ground detail you wont notice (which seems to be lacking anyway). Even when people yelled me down by saying the only thing they would tesselate would be things like landing gear tires, or other minor ground objects - I said thats absurd and a waste of time, they should use tesselation for land, direct compute for physics and particle modeling and dx11 for efficient pipelines and development. While I was wrong about dx11 coming in the release (obviously) all my main points so far have been justified with the exception of lighting and cloud effects which will probably match what I said earlier when the full weather system is implemented (and dx11). Same thing when I had many big arguments over multi threading and many members kept telling me it would not be multi threaded (or would not use more than 2 threads). Same thing again about market share, I argued that 4 cores and 64bit dx11 was going to make massive market gains this year, a few weeks after that the argument flared again and we got the steam stats up which backed exactly what I said, and continue to do so.

Last week there was an argument in the thread I posted about GDC 2011 dx11 graphics and why consoles have stiffled innovation in graphics on the PC. Again flamed (because I said consoles use shader model 2, then got insulted by Nov who said I didnt know anything and that consoles use dx9 and everyone knows that! I had to point out to him that dx9 uses shader model 2...) That thread dissapeared (admins I imagine). This forum is too much of a echo room...

-posts from last year:
http://forum.1cpublishing.eu/showthr...687#post207687
http://forum.1cpublishing.eu/showthr...650#post207650
http://forum.1cpublishing.eu/showthr...t=18379&page=2
http://forum.1cpublishing.eu/showthr...565#post218565

Last edited by Heliocon; 03-12-2011 at 09:28 PM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:52 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.