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Mods King's Bounty: Crossworlds Mods

 
 
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Old 03-10-2011, 11:27 PM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
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Well, I think theres is some miscommunication here, I'll try to clear this up in a nice way.

There are two ways you can talk about balance. One is the human against the AI here. That is, is the challenge of the game perserved with a given change? The other is 'is the challenge of the game equal between game choices'.

I believe that you think this is 'more balanced' because it is making some classes stronger to bring them in line. That is, warrior gets stronger, Mage gets only a little stronger.

But does that address the concern of IS the fundamental challenge of the game preserved? Because it is not. You spend the same runes as you did pre-mod, but you get more rage, attack, defense, whatever. The game is then easier because you have more of these things at your disposal.

Considering that I don't find the game in need of less challenge, and in fact find ways to make it HARDER not EASIER, this mod seems very bad.

Also, your comment:

"It grows linearly=balanced."

Is false. Linear does not mean balanced. Nor does non-linear mean unbalanced. Consider, for example, that the cost of each rank isn't the same. THe first +1 attack you get is 4 might, 1 mind. The next two is 8 Might 2 mind. The last three are 12might, 3 mind. These are actually the same runes per attack cost, but broken up into different chunks.

By making the first point of attack cheaper, it lets you unlock the tier two skills earlier, while maintaining the same relative cost for a point of attack.
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