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#1
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great mod, i thought the balance was great and the new skills are nice too.
there is a problem with the inflow skill, after getting one level of it, any increase in rage is set to 100, 200, 300 based on level (i think), the rage fills to max with each attack is what i meant. |
#2
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back to 1,2,3 as is in the unmodded file. I don't know if The Rider fixed it, probably not ,but that's really all about it |
#3
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got it working, thanks
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#4
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I tryed this mod, and i like it allott. Gj for all mode `Rider`, great ideas for bonus runes.
And for balancing bonus Attack Defence for classe`s. Before it was max 54Att, 62Def, and +80Int !!! This is with best items, and Wanderer spells, but nontheless just not right for Mage class to have so much higher bonus. As for rage inflow from skill, i managed to fix it as `Rudi` said. Also found mistake on 3 lvl Onslaught skill, it`it cost 0 runes, so same as fixing Rage skill, go to skills.txt, and find `Rush` in 3lvl set from 0,0,0 , to 10,3,0 as in originall seting of KB-AP. Sugestion for some changes ( i did it, you ppl decide for yourself) : 1) Dark commander to +2 , +4/1 , +6/2 Atack,Defence/Intiative 2) Quick draw +2 , +4/1 , +6/2 Atack/Intiative 3) To change requirements for class specific skills,, i didnt do this cause cant find where to change it. For Bloodthirst it needs 7 skill, for Resurection 6, and for Higher magic only 4. Not really balanced ![]() 4) Prayer remove bonus Def. This way Paladin class get same bonuses for all attributes. And for my question, if any1 know`s where and how to change unit skills to be affected from acumulated runes, as for Rune mages resurection from mind runes. I`d like to set paladins resurection, and fauns plant heal and similar unit skills, but cant find where those skills are set in mod files. All Orcs get bonuse form adrenaline in Might skill tree, sumoning units get bonuse form Mage skill tree - Summoner. So i thought to ballance tihngs for Mind skill tree. Maybe this would be changing alott, but i just dont want to lose time in battles and skip ronuds to use rage so i can to cast mana recharge so i can phantom paladins, to resurect fallen troops . . . it`s not imposible, i just dont like ot waste time on that (example against some heroes, or boss fights i lose units from Gayser spell, or Armagedon, so after killing main threat i cast fear/blind/sheep on some weak unit, and in next rounds cast phantom to resurect units while battle itself is already over just prolonged). Some might say it`s cheating and saving mana, but it`s no diferent from Warrior Bloodthirst skill, and perma 40% of rage. And in this mode after battles we get those mana source witch are ridiculus ( got 14 of them, on 21 lvl ) 500 mana is just to much ![]() I`m not sure how this will effect enemy troops, as for no rune bonuses for them. If any1 can help me get this done, send PM or reply here. |
#5
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just glancing at this. I'm not sure I understand the point. Just giving larger bonuses for skills seems like it would just make the game flat out easier. I could do that via difficulty setting pretty easily. What is the drive behind using or creating this mod?
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#6
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@ Zechnophobe
Why would you say this is cheating mode ??? `Rider` just balanced it out. In original game for all skills you could get +9Att, +11Def, +18Int ( overpowered Mage class by me, we could make Warrior with lower Att then Int !!! ), with this mode you get same attribute bonues for al classes if you want. Might tree +12Att, +9Def and bunch or rage, Mind tree +6Att, +9Def ( i sugessted to lower to 6 ), +6Int and some mana and rage, and Magic tree +12Int, 20 more mana then before and +18scrolls tihs is bigest change but not so much of cheat ( how are those scrolls important in ? we got more mana by this change more scrolls are just so you can buy spells you find in shops/castles and dont want to destroy one`s you already have in spell book). So all in all new skills are just balanced as they should be for each class. Other big change are bonuses after battles, more runes and potions of rage/mana/mana source. More runes are so we can get those skills we want (if you dont want to just odnt use all tohse runes/potions). I played Mage and had more then 20 mana sources, and +50 mana/rage potions in inventory just didnt use them. maybe it`s cheat if oyu sell all tohse potions and get more ogld then without moding, i dont think so. So it is true this make game a bit easier, but think about what i said. In what degree is it cheating ? All those bonus runes/potion/cristalls you can ignore in your invertory. For lvling up skills you can write somewhere how much runes you got after battles and dont use them. Potions you sell, that gold wont make big diference , and for magic cristalls you get form alchemy . . . dont know cant sell them, cant destroy but you can get same from destroying items with Neatness skills so it`s not so big change. All in all, Rider only balanced skills nothing more, and for me it`s ok should had been done by developers (they f...ed up with Final score at end of game also). If you still think it`s cheating say what exactly so we can discuss (im back playing this game, so i check forum here from time to time ![]() |
#7
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#8
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![]() Uh... Cheating? I didn't say anything about that. Unless the original posts notes aren't right, this mod just increases all areas. More attack, more defense, more rage, more mana. Nothing goes down anywhere. How is that balance? And more runes? That's somehow not making it easier? |
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