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#151
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Star Wars isn't reality. Hate to break it to you.
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#152
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As for the pilot falling, I dont see why there is not a rag doll effect or something, its not the posistion thats weird, its that he stays completely still (so no animation) while going upside down and all over the place... Thats what makes it look a bit strange (once he is stable then it looks ok). Another thing I do have to say is some of the ground textures look alittle low res, I wonder what settings the game is on during the video? Also noticed in some parts the AA was again low/absent. I dont want to belittle the devs, the video was nice - but its not exactly shock and awe or amazing in any way for 2011 (maybe 2 years ago it would of been). I just want to see some in action gameplay as so far the leaked footage has been the best I have seen imo. Hopefully it will end in a pleasent surprise on release. |
#153
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They're simple textures layered over an area a fraction the size of what we see in most modern sims. Which is the basis for my argument, not to compare games like Wings of Prey to simulations that are 1000x more complex. Rise of Flight has had some growing pains on release, but has blossomed into a spectacular sim. I would expect the same for Cliffs of Dover SHOULD it be slightly underwhelming upon release. In the end the developers are dealing with the computer science aspect. We sit here and judge on graphics (paint job) before we even look/see what's under the hood. When you sit in the virtual cockpit with your tracker IR blasting IR at your face, hotas in hand, speakers UP and about 5 and a half hours of free time (god I wish) that's the only time you can even start to comment on the graphics and how they immerse with gameplay. Obviously from a comp sci perspective, why wouldn't the team want to make the most graphically lush environment they could? It's obvious the system requirements would hinder that. If you can't see the BIGGER picture, it's very hard to take the graphical complaints seriously. Last edited by Defender; 03-04-2011 at 07:31 PM. |
#154
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I've watched these two outstanding videos enough to see that the 109s don't have main wheels/tires (while the landing gear is retracted) or wheel well shading! I guess I'll have to cancel my pre-order ... and I was so looking forward to this game, too.
![]() ... or ... maybe I'll just wait and see - lol. I keep checking the calendar every couple of hours to see if I can cross off another day. |
#155
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I just wanna go one week without someone making yet another inane comparison with WoP.
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#156
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Screens and the video look really nice. I can't wait to try it.
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#157
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For me WoP makes the graphics in "Dogfights" look ridiculously understated. It's a caricature, like watching "300". |
#158
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They are, that's a good way to put it. I played Wings of Prey for about 2 months, I've been playing IL-2 since 2002...still playing IL-2. Gameplay, handling and overall experience will always trump the superficial "graphical" elements of games.
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#159
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![]() ![]() So I'm assuming the more 'washed out' effect in today's training flight vid reflects the sun-at-low-angle, early morning effect. |
#160
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Very nice videos. Like the shadows cast by the trees. Tracer looks good too and the sunset is looking much more realistic.
BUT.............. check the second video between 1.07 and 1.09 minutes. Watch the clouds in the background and sadly we have one of the most horrible features of IL2 still present.....Cloud-Pop! Watch the beautiful clouds as they fade in.....no! Magically appear from nowhere ![]() Everything else is glorious, bravo..... loving it, but please....fix the clouds from IL2 if we can't have the proper ones yet? Cheers, MP
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