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IL-2 Sturmovik The famous combat flight simulator.

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  #131  
Old 03-04-2011, 05:15 PM
baronWastelan baronWastelan is offline
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This month we'll have it? Really, this month???
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  #132  
Old 03-04-2011, 05:15 PM
IbnSolmyr IbnSolmyr is offline
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Quote:
Originally Posted by GnigruH View Post
I know better cos' I am the pope.

Seriously: I don't mind his tumbling. His legs, arms and head don't move. He's a solid entity. He's a brick.

And I'm not only talking about the bailout situation, but about a convincing human animations in general. I haven't seen any.
It's not a skydiver simulation, nor a truck driver simulation, neither a DCA maneuver simulation, etc...
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  #133  
Old 03-04-2011, 05:18 PM
Chivas Chivas is offline
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I'm sure I will enjoy IL-2 COD very much, but I'm not sure I like some aspects of the terrain. I will have to wait and see what it looks like in motion and if I can edit the colors alittle with my gpu settings. Maybe there are higher terrain settings. I can't tell from the screenshots if the riverbanks Oleg hoped to enable for COD made it into the initial release. I know some will say 'riverbanks you've got to be kidding' but they do add a great deal of realistic, depth to the terrain. Also hedgerows would have added more realism, but I fully understand the fps restraints, time, and compromises the developers have to work with. Hopefully they have plans to improve the COD terrain over the years as they add further addons.
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  #134  
Old 03-04-2011, 05:18 PM
No601_Swallow No601_Swallow is offline
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Originally Posted by slick118 View Post
'Fraid not. You'll find that almost all towns and villages in the southeast have hardly changed since the 1940s, the 1840s, the 1740s, in fact most predate even this when you examine the architecture and buildings in these rural areas.

Since the war some have suffered the effects of the town planning and sprawl in an attempt to house a growing population, whereby more modern houses, usually without much sympathetic consideration, have been tacked on to the edge of their old medieval counterparts.

Unfortunately this is more akin to what you see of the towns and villages in this game.
I should declare that I'm a fully paid up member of the Oleg for President movement and I bristle at what I consider to be "nitpicking".

But...! Yes, the towns aren't quite there yet. I still think it looks amazing, but I take the point. My own thinking is that the problem is the roofs of the houses. They should mostly be a nice dark slate colour, almost black, which, I think would darken much of the landscape and I think make the towns and villages appear denser. I would hope that 3rd parties or modders (cough, cough-Cannon-cough) will rapidly be proposing tweaks as the sim evolves.

When people decry the shade of green of the grass, or the now legendary hood fasteners, I think they're missing the big picture, that CloD is really just the framework - the skeleton (choose your own metaphor).

I was thrilled that BOB was going to be the first theatre to be addressed by Oleg, but I suspect that by the time we get to Berlin or Crimea, etc, in a few years' time, poor old BOB will be looking very basic indeed.
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  #135  
Old 03-04-2011, 05:18 PM
Endy Endy is offline
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Great video's, thank you.
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  #136  
Old 03-04-2011, 05:22 PM
Bwaze Bwaze is offline
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I believe ragdoll physics (or anything remotely modelling proper human body movement) is pretty far down on the list of needed things in such sim. Yeah, it looks a bit clumsy when the camera follows the diver. But most of the time you hope to see that animation happening to other pilots, rather further away.
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  #137  
Old 03-04-2011, 05:30 PM
GnigruH GnigruH is offline
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Quote:
It's not a skydiver simulation, nor a truck driver simulation, neither a DCA maneuver simulation, etc...
You enlightened me.

Quote:
I believe ragdoll physics (or anything remotely modelling proper human body movement) is pretty far down on the list of needed things in such sim. Yeah, it looks a bit clumsy when the camera follows the diver. But most of the time you hope to see that animation happening to other pilots, rather further away.

I agree, but if you're flying a bomber a crew member could sit next to you.
If he's an effigy, it would look very clumsy indeed.
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  #138  
Old 03-04-2011, 05:36 PM
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Friendly_flyer Friendly_flyer is offline
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Those morning clouds remind of of why I fell in love with IL2 in the first place. Back when the series was new, I would take the (then somewhat optimistically modelled) I-16 up to fly lazy missions against P-3's in the role as Bf 110. I uses Smolensk at 6 in the evening and hazy, just to enjoy the clouds. The last video really reminded me of that feeling, I'm really looking forward to try this out!
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  #139  
Old 03-04-2011, 05:38 PM
Tree_UK
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Thanks for the update oleg, the 2 promotional videos are superb, would it be possible next week to see some 'in game' video over land so we can see how the game runs and get a real feel for the game.
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  #140  
Old 03-04-2011, 05:41 PM
ChrisDNT ChrisDNT is offline
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Not bad, but I hope to see soon videos with higher settings for the terrain.

I hope too that the "lasers" feature will be switchable in the game setup.

I hope also we will have gama settings within the game, to get not the impression of flying over the Kuban map because of this shade of green.
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