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#611
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New interview out:
http://www.pcgamer.com/2011/02/08/il...ya-shevchenko/ Finally the explanation for the girl in the Spit.... and Oleg prefers the Mediterranean for a sequel! |
#612
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Man, they could at least have used new screenshots. Anyway, interesting interview.
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#613
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There was at least one screenshot I had not seen before!
Its great that now we are on the final stretch,information is coming out fast! |
#614
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Who would have thought it?
Both the renegade pilot thing and the love interest turn out to be based on reality!? Could be some interesting missions - "Careful with your joystick, darling" ![]() Wonder if there's a key toggle for that...? Last edited by kendo65; 02-08-2011 at 03:36 PM. |
#615
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I have a friend who regularly flew in the back of a two seat spitfire (you can probably guess which one) and maintained it at the airshows for the owner. I asked him about this. He confirmed that bounces/skips do indeed happen (like your video clip) and I have seen enough of them close up at airshows. When I asked him about one wheel touching before the other he said it would bounce around a little but no, it didn't lurch around but settled fairly quickly. At the local 2007 airshow a Hurricane crashed during the mock-dogfight. One or two of the landings that followed, just thirty yards in front of me, were a little more shaky than usual but none lurched around like we see in IL-2.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#616
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first, when the original il2 came out most monitors were 15' or 17' crt's, using resolutions similar to 1024 x 768, and that is exactly what il2 was designed to display these "distant dots of aircraft" correctly on (being for ex 2 black and 2 grey pixels combined in a 4 pixel dot). the scenery might not have been all that high rez and pretty, but at least you could spot the bogey at 2 km correctly (approximating visibility in real life) fast forward 10 years and run the same game engine (and dot display method) on a nice 30' lcd at 2560 x 1600, and the scenery might look great but that same 4 pixel dot at the very high resolution is now much harder to find (because these same 4 pixels are MUCH smaller now). hence many people with those large monitors will 1/2 their resolution to 1280 x 800 to play online and be competitive, and suddenly those distant dots have become 2x easier to spot. additionally, however good lcd's and other flatscreens are now, they still are not as good as the original crt's in displaying sharp clean video (unless you have some high grade professional ips lcd), so trying to find a small moving dot against a background of forest and other landscape is significantly higher now. further, the most distant lod models in the original il2 did not have "3D volume" to them, they were simple flat clumps of grey and black pixels, making them MUCH harder to identify then a real 3 dimensional object in real life at the same distance (when viewed on a less then perfect pc display technology). the end result is that on a modern pc system in il2 you are flying in a myopic mini bubble of SA which is 2/3 smaller then what it should be, compared to the historical visibility real pilots had to deal with in ww2 aircraft. "harder to spot" might be one ignorant persons idea of playing a game online which is "difficult" , but it is not simulating the environment and visibility real pilots had to deal with in ww2 (and after all most of us here are interested in the "simulation" part i presume). all this has been extensively discuses in the main il2 forums over the years, and oleg is well aware of this problem and has tried to address it for BoB/Sow. as you might have noticed in some of the early video clips we have seen, distant LoD models now have "volume" to them, and these distant aircraft stand out much more as a result. additionally instead of 3 LoD models there are 7 or 8 iirc, so the transition to having pixels represent a distant object is much better there are major compromises we still have to deal with in pc games in 2010/2011, and one of those in BoB/SoW will be "pretty" versus "realistic distant aircraft spotting distances", and obviously the focus should be on the latter. in your statement of "....running a monitor with higher resolution is that you get a more realistic experience - in this case distant aircraft are rendered more precisely..." you were incorrect in assuming a prettier landscape and "more precisely rendered" also meant aircraft were more realistically displayed at far distances, which has never been the case in il2 from FB onwards (when oleg reduced the dot sizes, and the earlier uglier big dots were replaced with "prettier ones" which were MUCH harder to spot). Last edited by zapatista; 02-08-2011 at 04:35 PM. |
#617
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Ok Zappa. Thanks for the considered reply. i'll look into it a bit more.
But surely the most distant depiction of any aircraft at maximum range will be a single pixel? This is what i understood, and a post earlier today from Oleg ( I think - could've been Luthier?) said as much. For newer high-res monitors that single pixel will appear smaller on screen and thus be harder to spot. My point was that real-life pilots had to contend with similar issues - and that the max distance depiction of a near-invisible single pixel would be closer to that reality than the larger, more easily visible pixel on say an 800x600 screen? ---- ok, home now, and had another look. Yes - I can see what you're getting at. Part of the problem too was a bit of sloppy use of language in my original post - as you identified concerning 'rendered more precisely'. Seems I have made a few assumptions which may not have been correct. Seems the key issue as to whether it is more realistic or not is when the lod-switching is triggered - and I can see that in the move to higher res that could skew the original balance. Basically, I'm not a competitive online flyer, so it isn't something that has been an issue for me Last edited by kendo65; 02-08-2011 at 07:01 PM. |
#618
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Must be nice.
![]() Can't see getting it... no rudder pedal connection or support. |
#619
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And even then - how much better did it get ? So I can't see the devs working on something new for 5+ years which is going to be rubbish, for all the features that didn't make the final ( initial ) cut. But that's just me using that pesky logic again. Your opinion may differ. ![]() IL-2 (pre-FB) has been out awhile when I bought it. My Microsoft CFS3 has been broke ![]() ![]() Been reading a lot WW2 battles but they all are about ground war, but IL-2 has got me interesting about air war and especially about East Fronts air war. Then comes IL-2 FB and here I am, spending many hours with this great sim, has been upgraded my rig many times ( by bought new components ) etc. etc. And when look over my shoulder to bookshelf... there are lot a books in air combat and IL-2 games (IL-2, IL-2 FB, 2xIL-2 FB AEP, PF, IL-2 Complete Edition FB+AEP+PF, 2x IL-2 1946 & add-ons: The Last Days, Battle Over Europe, Ostfront and Der Stern Von Afrika). And yes, I have real life too ![]() |
#620
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Yes, great news, the built in dick head detector just passed its open beta
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