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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-08-2011, 02:57 AM
swiss swiss is offline
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Quote:
Originally Posted by fireflyerz View Post
Two of the most famous aircraft in the world one with an instantly recognisable engine note , the other being one of my favorite engine sounds "db.600.series" the cost of audio equipment is under £500 and the rest is some polite airfield diplomacy , a favour or two and knowing how to place yourself via the conditions , the editing....childs play , but what do I know and its like you said , so what if a spit sounds like a skyvan.
500quid?
You sure get some bad ass equipment for that.
What makes you think they will run the engine for free?
Just because it's a for a certain Oleg Maddox whos name is(most likely) completely unknown to the plane owner? And it's for a commercial purpose.
They will you $1800 just to put that microphone near their running BD6xx engine - and that probably doesn't even cover cost....
Please repeat for EACH engine.
Plus travel, accommodation, expenses.
You will top out $20k before you know.
  #2  
Old 02-08-2011, 03:19 AM
Zorin Zorin is offline
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Quote:
Originally Posted by swiss View Post
500quid?
You sure get some bad ass equipment for that.
What makes you think they will run the engine for free?
Just because it's a for a certain Oleg Maddox whos name is(most likely) completely unknown to the plane owner? And it's for a commercial purpose.
They will you $1800 just to put that microphone near their running BD6xx engine - and that probably doesn't even cover cost....
Please repeat for EACH engine.
Plus travel, accommodation, expenses.
You will top out $20k before you know.
Well, if you chase down every single plane on its own, MAYBE. But with a bit of planing ahead you only need to visit two air shows, record what you need on arrival or departure day to get the plane owners sole attention and you should be covered.

That way you only need to travel, ship your equipment and ensure it, twice.

I do believe that the name rings a bell and that owners, if approached in the right way, would love to donate the sound of their engines. At the end of the day, they are as much in love with them as Oleg is, so they are of a similar mind.
  #3  
Old 02-08-2011, 04:09 AM
swiss swiss is offline
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Originally Posted by Zorin View Post
I do believe that the name rings a bell and that owners, if approached in the right way, would love to donate the sound of their engines. At the end of the day, they are as much in love with them as Oleg is, so they are of a similar
mind.
They have to pay their bills too.
Warbirds are a very expensive hobby - and there is no such thing as free lunch.
  #4  
Old 02-08-2011, 04:34 AM
Zorin Zorin is offline
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Originally Posted by swiss View Post
They have to pay their bills too.
Warbirds are a very expensive hobby - and there is no such thing as free lunch.
It is not like you ask them to do anything that they wouldn't have done anyway. Startup, priming, etc...
  #5  
Old 02-08-2011, 04:53 AM
swiss swiss is offline
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Originally Posted by Zorin View Post
It is not like you ask them to do anything that they wouldn't have done anyway. Startup, priming, etc...
No - you just have to install all your gear in and around the plane, possibly go through a certain rev course...etcetcpp

I really don't think you can just stand next to the plane, put the mic as close as possible to engine and record some warm-up.

  #6  
Old 02-08-2011, 07:16 AM
NN_LUSO NN_LUSO is offline
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Hello Oleg,

I would like to know if the rendering of the Map changes with the seasons(summer, autumn, winter,etc...).
  #7  
Old 02-08-2011, 08:11 AM
MoHaX MoHaX is offline
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For thoose who is eager for details, here is Youss's (he is expirienced il2 pilot) first impressions from CoD:
http://www.sukhoi.ru/forum/showthread.php?t=66721

Use google translator please, as my english is not good enough to give you good translation of his exciting impressions, but hopefully I can clarify some things if google translator would be hard to understand.

Some features:
- "Press I button" doesnt start engine with "complex engine management on". Rotation starts and then stops very soon
- Bf-109 tends to roll during takeoff, no heavy yaw movements as in il2
- There is no runway as in IL2, there is just flat field surronded by hangars and other buildings. You can takeoff in any direction.
- lots of details on airfield makes it much easier to take of and landing as you feel speed better
- he was amazed with low altitude flight. Its feel of speed is much improved compared to IL2. Main thing is there is no flat surfaces. Whole ground is non flat, and his first thought was "how can I do emergency landing here?" He wasnt able to find any flat and big enough area.
- contacts visibility is very good if they are on same level as you. If you are above them you lost them immediately. Sea is very noisy because of waves and you cant see enemies. If contacts are above you they are blended with sky and its hard to find them again.
- on a high G (he did vertical loop) heads tends to move down and sight (aiming device) goes up on your screen, you have to correct your view direction.
- you need to turn on sight illumination, otherwise its hard to use it. Cabin lighting is amazing.
- bots behaviour is very diffrerent from IL2. He knows Il2 bots very well , but he wasnt able to shot down any one. They lowered from 4 km to sea level and still no one was heavily damaged
- he wasnt able to hit a spitfire with cannons, very very hard to aim. Guns fire slightly unsynchronously and BF-109 starts to yaw right and left. Hard to continue to fire for more than 2-4 rounds.
- even slight roll without proper work with pedals make airplane to slide and its your tracers start to drift away from sight center.
- smoke tracers are very very beautifull
- sound is amazing, huge "BAANG" on every cannon shot
- Airplane is very sluggish, stalls start immediately without any pre-stall shake
- on low speed airplane doesnt react on you controll. It seems that stall fighting is not possible anymore
- he wasnt able to hear spitfire on his 6. Once he saw a tracers he immediately did roll and jump into clouds
- once he jumped into clouds all windows become misted. When he goes from cloud it was hard to tell where is sky and where is ground, he had to wait some time whiled windows became unmisted
- he approached 2 spitfires on his way back. He missed in his first attack then he went up and after that he lost spitifires. He flew in that aread for a while but wasnt able to find them.
- airfield visibility on a shore is very good: big field surrounded with buildings
- use flaps you have to press "F" once and then hold it again until you satisfied with flaps angle
- he pressed "G"once to extend landing gear, but as it appeared later he failed with that
- there was no speed bar or other text on screen, neither for flaps nor for gears
- he landed without gears. Propeller was damaged and airplane was covered with cloud of dust once he stopped to slide
- after mission stats showed the Do-215 was shot down, 2 spitfires and one Bf-109. He had 3% fire accuracy for 1 spitfire and deliver 10% damage to him.
- His Bf-109 had 15% damage. There are no details how much of that damage came from enemies and how much from his langing or other wrong actions
- In "zoom view" you cant pan too much, just +- 20 degrees (maybe +- 30)
  #8  
Old 02-08-2011, 12:48 PM
ghodan ghodan is offline
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Oleg can you please say something about the gauge output for simpit builders.
Or just guys who use 2nd monitor on their desk for gauge output.

How wil it work in Cliffs of dover?
Official drag and drop style like flight sim x or menu option to have instruments on your 2nd monitor?
Or will it be do it yourself style again like IL2?

And if its do it yourself style, will online use be supported?

http://forum.1cpublishing.eu/showthread.php?t=17057

Last edited by ghodan; 02-08-2011 at 12:51 PM.
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