![]() |
#471
|
||||
|
||||
![]() Quote:
What about bombers and copilots (I know LW and RAF had single seats but for latter add-ons)? Quote:
Also - I presume that in CoD they won't fire at the blind spots in the sky wasting ammo at the same time and will see if there is a friendly bomber in their line of fire? Thanks.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 02-07-2011 at 10:46 AM. |
#472
|
|||
|
|||
![]() Quote:
When I first discussed this with Oleg, he had told me that it would be very-very difficult to get to this point and now...here you are!!! Thank you so much for your hard and fantastic effort to make the experience so good (especially the offline experience, where we can set so many different AI levels and give them a callsign too!). I just can't wait to fly a campaign, where I'll be comparing my stats to other NAMED and specific AI aces ![]() PS. Just watch out cause whenever I see you, I will give you a huge hug and a kiss for being so nice to us ![]() |
#473
|
||||
|
||||
![]()
Quote:
Originally Posted by Zorin View Post 4. On the Bf109 screens you posted, the markings are not part of the weathering process. Is that about to change in the future? Luthier- Maybe. Hmmm...it will look out of place having very nice weathering with markings that look brand new...if there no way round this? could maybe a 3rd party like MATT manager could sort this for COD?
__________________
Furbs, Tree and Falstaff...The COD killers... ![]() |
#474
|
|||
|
|||
![]() Quote:
Quote:
A side-effect of running a monitor with higher resolution is that you get a more realistic experience - in this case distant aircraft are rendered more precisely. The result, of course, for those who value the competitive gaming experience is that they suffer a disadvantage in being able to spot enemy ac. For those who value realism over getting a competitive edge there is no problem. |
#475
|
||||
|
||||
![]()
Again, wow! I can already imagine the countless hours that will be spent in the mission builder
![]()
__________________
|
#476
|
|||
|
|||
![]() Quote:
and 1600 x 1200 Distance 2 km 3 or more pixel etc.... |
#477
|
|||
|
|||
![]() Quote:
At max distance the plane has the size of 1 pixel - that's the same for whatever resolution. But on a 1024x768 screen this poor lone pixel has roughly twice the size(in milimeter) compared to 1680x1050. ...which makes it easier to spot for the human eye. I play at 1680, and even if I spotted the enemy earlier it wouldn't help me a damn as I have to get a whole lot closer to identify it first. So what tactical advantage do I get if I spot the enemy at a distance of 8km vs 6km? Sure, you could use those extra 2km to climb like a bat from hell, but... Wait: You guys dont have icon and plane ID on, do you? (Btw, being a marksman is worth about twice as much as the pilot skills, imho) Last edited by swiss; 02-07-2011 at 11:46 AM. |
#478
|
|||
|
|||
![]() Quote:
Let's imagine that standard resolusion is 800x600 with 1 pixel minimum plane size. Wel you only have to apply this: Actual vertical resolution (avr)/Standart vertical resolution (svr) and yo get a magnification factor, and the same with horizontal resolution... Example for 1920x1080: 1920/800=2.4 1080/600=1.8 Can be rounded to 2x2 Example for 1680x1050: 1680/800=2.1 1050/600=1.75 Can be rounded to 2x2 or 2x1 Greetings. Edit: Some time ago I say the same, but maybe better explained http://forum.1cpublishing.eu/showthr...450#post126450. Please, read this. And sorry for my bad english... Last edited by DJB; 02-07-2011 at 11:45 AM. |
#479
|
|||
|
|||
![]()
Swiss you talk alot of sense in these forums ~S~
I use 1600x900 i've no prob spot'n the Dots ingame, even before peeps i fly with lower res's and they ask what res do i use and are left scratching their heads ![]() |
#480
|
|||
|
|||
![]()
I play at Full HD (1920x1080) and it's very hard to spot an enemy.
|
![]() |
|
|