Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #461  
Old 02-07-2011, 09:47 AM
zauii zauii is offline
Approved Member
 
Join Date: May 2009
Location: Sweden
Posts: 298
Default

Quote:
Originally Posted by combatdudePL View Post
Im not sure if U understood my question:

Imagine a situation where we have two 22 inch monitors, the native resolution, monitor number one is 1280x768, the monitor number two is 2560x1600

Both players run il2 In Those Resolutions - this is what I mean is that a player with a monitor number 2 has a much larger problem, for spoting enemy "dot"Because of pixel sizes in the monitor - unless he reduces the resolution, which creates its kind of a little paradox - we have the hardware to play at high resolution but reduce it in order to have an equal chance of spotting enemy (thiss happen online all time) - my question is whether the COD this problem will also exist, as in IL2: 1946?
And what do you expect them to do about it, its almost as impossible as the hiding in grass problem for modern day fps, aka you get an advantage with a certain setup (in the case of fpses you often dont see grass on low setting hence hiding in grass is useless against those folks..) There is no other way really other than locking the game to certain resolutions or hardware but then you'd lose a huge playerbase.
  #462  
Old 02-07-2011, 09:54 AM
luthier luthier is offline
Approved Member
 
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 284
Default

Quote:
Originally Posted by HFC_Dolphin View Post
Ilya, can you reveal how many levels of AI we have?
There's some presets just like in Il-2, rookie, normal, veteran and ace. However the AI is much more flexible. It has various skills such as shooting, maneuvering, morale, awareness, etc. Each of them determine different behaviors. For example you can have a guy with 100 shooting and 100 maneuvering but 0 awareness, i.e. a blind ace, or a guy with 100 awareness but 0 flying i.e. an eagle-eyed idiot.

The rookie and other presets simply set every single skill to 0 or 25 or 50, etc. Or you can reset them any way you like.

Quote:
Originally Posted by furbs View Post
Could you tell me what the colours A,B and C are in this screenie?

And what does physical weathering mean?...engine wear over time?
These colors are used in different places in different planes. To further complicate matters, they're not used on many planes at all. That's why they're so vaguely named.

I just change all the colors to lime green and rotate the plane to see what looks ugly, is what I do.

Quote:
Originally Posted by klem View Post
How does the Spitfire and other aircraft land in CoD? In IL-2 the Spit and many other aircraft bounce around like a drunken turkey if the touchdown is only a fraction off, as if there is almost no compression in the gear. It's like nothing I have experienced in any other game/simulation.
I always thought Il-2's landings and gear compression was pretty good.

Quote:
Originally Posted by winny View Post
Luthier, A while ago there was a thread about the Spitfire cockpit being a Mk V instead of a Mk I.
We disagree as much as it's possible to disagree. At this point nothing can change even if you built a time machine, took us to August of 1940, drove us on an inspection tour of all frontline Spitfires, and proved without a shadow of a doubt that you're right.

Quote:
Originally Posted by Dano View Post
This intrigues me, does this mean that the built in track recorder will be able to record a track to video using maximum graphics options regardless of the fact that the machine being used only being able to run it at say 1 frame a second? Somewhat akin to rendering a movie in any of the numerous 3d raytracing packages?
Yes, exactly. Slower machines will run at much worse than 1 fps, but yes, you can render a giant high-res full settings video on a minimum specs machine. You'll probably need to leave it rendering for the night.

Quote:
Originally Posted by 41Sqn_Banks View Post
Will it be possible to fly the Tiger Moth online with two human pilots? E.g. can it be flown by a experience human teacher and a inexperienced human cadet and the control of the plane can be exchanged between both of them?
Yes, that's what we hope to see, real humans teaching you to fly online.

Quote:
Originally Posted by combatdudePL View Post
Im not sure if U understood my question:

Imagine a situation where we have two 22 inch monitors, the native resolution, monitor number one is 1280x768, the monitor number two is 2560x1600

Both players run il2 In Those Resolutions - this is what I mean is that a player with a monitor number 2 has a much larger problem, for spoting enemy "dot"Because of pixel sizes in the monitor - unless he reduces the resolution, which creates its kind of a little paradox - we have the hardware to play at high resolution but reduce it in order to have an equal chance of spotting enemy (thiss happen online all time) - my question is whether the COD this problem will also exist, as in IL2: 1946?
I understand exactly what you mean. I have no idea what kind of resolution you'd propose.

At certain distances, planes become smaller than a pixel. At 1024x768 that'll probably happen at less than 2 km for a fighter. What do you want us to do with that pixel?
  #463  
Old 02-07-2011, 09:58 AM
Tvrdi
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by luthier View Post
At certain distances, planes become smaller than a pixel. At 1024x768 that'll probably happen at less than 2 km for a fighter. What do you want us to do with that pixel?
whataver you di please dont use retarded solution from Rise of flight with using max zoom for spoting planes at distance (with max wide zoom you cant see them at the same distance) like we have a binocular or super sniper scope sticked onto our faces.
  #464  
Old 02-07-2011, 10:02 AM
Hecke
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by combatdudePL View Post
Im not sure if U understood my question:

Imagine a situation where we have two 22 inch monitors, the native resolution, monitor number one is 1280x768, the monitor number two is 2560x1600

Both players run il2 In Those Resolutions - this is what I mean is that a player with a monitor number 2 has a much larger problem, for spoting enemy "dot"Because of pixel sizes in the monitor - unless he reduces the resolution, which creates its kind of a little paradox - we have the hardware to play at high resolution but reduce it in order to have an equal chance of spotting enemy (thiss happen online all time) - my question is whether the COD this problem will also exist, as in IL2: 1946?
That is really annoying. Hope something is done to fix that problem.
  #465  
Old 02-07-2011, 10:03 AM
W32Blaster W32Blaster is offline
Approved Member
 
Join Date: Feb 2010
Posts: 83
Default

Sure the Plane must disappeare if Distance / Size gets to the border of being one pxel of size at a give resolution.

But will the Size of the Dot vary with Resolution of screen?

e.g.
Single Seater appearence in Distance of 2 km with different resolution

1024 x 768 Distance 2 km 1 pixel of size
1280 x 1024 Distance 2 km 2 or more pixel?

Last edited by W32Blaster; 02-07-2011 at 10:07 AM.
  #466  
Old 02-07-2011, 10:04 AM
Peffi Peffi is offline
Approved Member
 
Join Date: Dec 2007
Posts: 52
Default

DOT resolution, resolution: Use two monitors. Show the same on each but set the resolution way down on one. Use this one to spot the damn 109's and the other to really enjoy blowing them up in full resolution! ha ha ha..... I'm sooo looking forward to win the Battle of Britain (cliffs of Dover.....?) in my Spit. Don't understand why people want to fly the inferior, mediocre, 109?! (oooops; OT, sorry)
  #467  
Old 02-07-2011, 10:06 AM
Hecke
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by luthier View Post
Yes, that's what we hope to see, real humans teaching you to fly online.

At certain distances, planes become smaller than a pixel. At 1024x768 that'll probably happen at less than 2 km for a fighter. What do you want us to do with that pixel?

Will this be possible with 1 seated planes, too?

Can't you just let it be more pixels the bigger the resolution?
  #468  
Old 02-07-2011, 10:10 AM
The Kraken The Kraken is offline
Approved Member
 
Join Date: Jul 2010
Posts: 317
Default

What people really mean when asking about the "dots" is this: will LODs only depend on distance, or also on object size, resolution and field of view? Because if the switch to a dot representation only happens when the render size is about one pixel, then there's no issue anymore.
  #469  
Old 02-07-2011, 10:25 AM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

One more question Luthier and I'll leave you alone

Probably the one feature I really hope to see in CoD is improved crew interaction. Can you comment on AI crews, will gunners call out surface and air contacts? Will navigators give you course headings and corrections, and will bomb aimers guide you in on the bomb run?

The crew members of other sims are really only decoration and it would make the player feel far less alone (and much more immersed in the sim) if their virtual comrades could fulfil their basic functions within the aircraft.

Hope you can answer!
  #470  
Old 02-07-2011, 10:42 AM
Tbag Tbag is offline
Approved Member
 
Join Date: Oct 2007
Posts: 238
Default

First of all thank you very much Ilya and Oleg for your time and for answering all these questions. So here are mine:

1. Can you comment on the maximum number of planes that will be used in a mission in the stock campaigns?

2. Will the Lysander and the Ju52 make it into the initial release?

Not sure if you have answered these before, if so I missed it and probably someone else can aswer
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:34 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.