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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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Scenario 1: You get 5 initial activations. When they are finished, you get one activation per month and that's it. If you don't use them up they don't add up, it's just one per month. Scenario 2: You get 5 initial activations. You use one the first time you install the game so you are left with 4. However, a month later it pops back up to 5. After one more month it doesn't go to 6 but stays at 5, as that is the maximum number allowed. I prefer the second option, mainly because if IL2 is anything to go by there will be a lot of people having multiple installations at some point in time. That is unless we can somehow backup the activation key, or the activation has a global effect for all installations on a single PC. To be honest i don't think i'll need more than 5 in a year under normal circumstances, but then i still dislike being limited in what i can do with something i paid for: If mods are handled in a different manner now that we're getting built-in modding support then it might not be an issue, but if it gets to be anything similar to IL2 down the line i can easily see squads who fly in tournaments with different modpacks using up three in a single month. For example, if activations don't have a system-wide effect but each installation needs its own separate activation and using IL2 as an analogy, it's easy to see what happens with a squad who regularly flies 4.09 with modpack A, 4.10 stock and 4.09 with modpack B. |
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