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It's not rocket science to understand, that the best lies ahead. A long time out maybe 4 or 5 years and beyond before hardware can handle all that we will see and enjoy. Just be patient Tree, 5 years more, you could do that standing on your tree limbs.
![]() p.s. great up-date team
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 02-06-2011 at 12:48 AM. |
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The more important factor is that they have optimized enough that the average comsumer with the average system will be able to play COD with adjusted options. |
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Tanner you need to spend some time on this site just going through the threads. You'll find there is many times more information that has been shared on this site than the example you provided.
There are threads on this site with links to pages and pages of information. Definitely if you had been following this website for the past year you'd know a great deal more. Oleg and Luthier have been answering questions in this one thread for the past two days, and each week they answer questions and give interviews. |
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I can't wait for that game. I'm a huge Starwars nerd. But you can't compare that game to Cliff of Dover.
Bioware is HUGE, hundreds of employees, 150 million plus dollar budget for that game. Just a tad larger than Maddox Games. |
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1. You can fly over cities on my PCs, just not at the highest settings, or at a low resolution with no FSAA. Stutters are only apparent at low altitude. Stutters mean short dips in FPS every few seconds by about 25%. 2. Whether the world's best PC will or will not stutter over cities depends on resolution and FSAA. If you run the game on three monitors at 5760 x 1080 with 8xFSAA, you will experience stutters while flying over London at altitudes under 200 meters or so. 3. The Buildings video option limits the number of buildings on the screen and offers fluid performance while still offering a picture superior to that of Il-2. 4. FPS is highly situation-dependent. We give you a huge sandbox to play with. So I cannot possibly make any blanket statements about performance on any hardware because we give you the tools to bring the game to a screeching halt. Any game on the market can be made to run at 0 FPS with enough action on the screen. It's just most other developers ration the action very carefully and balance the game to make sure your FPS does not dip below a set minimum. We do that with our stock campaign and online missions but we do not limit what you can do with the game by yourself. Anyone can crank up the resolution and create a large enough low-level dogfight in Cliffs of Dover that will run at 0 FPS and possibly even crash the game. 5. To sum up: your FPS depends on factors beyond your hardware. It also depends on your resolution, on your FSAA setting, and on the amount of action on the screen. This is the last I will ever address the topic. Quote:
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Lower-level AI pilots have some periods when they don't scan at all. They scan a smaller overall area of the airspace. They focus on each segment longer - i.e. if he looks at his 8 o'clock you can attack him head-on and he won't spot you. Sun blots out a larger portion of the sky for them. However the sun is not a 100% blind zone and there is a chance even the dumbest idiot will see you coming out of the sun, chances increasing the closer you are to his 12 o'clock high. In the end, since you're rarely aware of your opponent's skill level, this results in a very realistic picture. You're never sure whether he breaks and turns into you from 3 miles away, or if you can keep sneaking up on him for a no-deflection shot at 50 yards. Very frustrating when you end up holding your fire just a second too long, and he spots you and breaks away after sitting dead square in your sights. No, it's much more advanced. We have different customization options for different axes. For example you can not only adjust the curves but also set your idle, 100% and WEP positions for the throttle axis. I'm pretty sure this could be seen in some Igromir videos. Last edited by luthier; 02-06-2011 at 09:09 AM. |
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Thanks Luthier, very interesting hearing about the AI...sounds very good,
I have a couple more questions about the AI if you dont mind... Do you know how the AI reacts to damage to their airplane,will they try and break off and run for home? And does the AI try and use real world tactics, Boom and zoom, attack from the sun, neg G dives, hit and run(one pass and away, not staying to fight to the death like IL2) and such? How does the AI suffer from engine overheat, fly untrimed, suffer from high G and blackouts? Would also be interesting to know if the AI will know if not to attack when at a disadvantage...low and slow I know there are limits to what the AI can do and im not saying all this should be possible...just wondering how far COD has taken the AI. Thanks for taking the time to reply to us Sim nuts. ![]() PS. any chance of seeing a nice weathered 109? ![]()
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 02-06-2011 at 09:49 AM. |
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Thank you for the info luthier very interesting!
Shame that the Bf 108 is out of the question of becoming flyable. But then I guess one can never say never? |
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