![]() |
#251
|
||||
|
||||
![]() Quote:
|
#252
|
|||
|
|||
![]() Quote:
2) The engine was rewritten in that period. The old version would have been limited to DX9 etc. The new SoW engine is designed for growth, assuming that sales are high enough (with four additional projects already planned, with work completed on some of them). Expect new features (and higher minimum system specs) in the next few years. Generally, I'd recommend trusting Oleg. I've watched his work for ten years now and no one has a higher dedication to quality and pushing the limits of what can be done (even when it really doesn't make financial sense) than his team. |
#253
|
|||
|
|||
![]()
This is footage I took while flying the Langhurst Stuka replica of Oberst Rudel's JU87B2 Stuka T6+AD. Kind of calm days but hot...hence open cockpit...did not bounce around in cockpit as much as usual.
" |
#254
|
||||||||||
|
||||||||||
![]() Quote:
I'm using a mid-range PC for a very specific reason. You have to understand that my job is to make a good game. It is NOT to market and advertise it. We're a tiny developer working on a shoestring budget. If I have to stop working for a day each week to make videos, we will end up with a kick-ass marketing campaign for a crappy game. I'd rather have it the other way around. Quote:
Quote:
I'm the guy who wrote a bunch of giant 100-page design docs for the dynamic campaign, so it was a very hard decision for me personally. There's probably at least a year of work left on it to make it great. We could have make something like an Il-2 level dynamic campaign in a few months, but I don't want to do that at all. I want it to be ground-breaking and worthy of the rest of the game. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
It looks horrible and we all know it, believe me. Quote:
I'll note again that everything we said we were going to do, we did. It's just we were not able to get it into a playable state quickly enough. It will take more time. |
#255
|
|||
|
|||
![]()
Very impressive !
I would say, though, that the grass is way to "greenish" ( at 2:30 till 3:00) and the clouds are still looking 2D...The trees are nice, but would need more different types. Water is to dark. The propeller F/X certainely needs work ! And the sound ! Awfull ! But anayway, nice work ! ![]() ![]() ![]() Salute |
#256
|
|||
|
|||
![]() Quote:
![]() I wondered if the Merlin sounds could've been recorded from an external running engine on a test bed if access to the aircraft wasn't available. Would the sounds be able to be modded/patched in the future if access and recording equipment were able to get access? Thanks ![]() |
#257
|
|||
|
|||
![]()
I don't know how you guys balance the wishes of the players with the reality of the constraints on hardware and the time investment it takes to get such a nice game to market. I can imagine the howling and crying of some if you put this game out and it only could run on a beefy computer. My time spent checking in on the forum to see how your game is progressing has confirmed to me that you can't please everyone. I sometimes wonder why you didn't just close the effort. I admire your perseverence. Your development company has an excellent record and your products have brought me hours and hours of enjoyment. I am looking forward to COD because your past work has been outstanding and I am confident that this game will continue that tradition.
|
#258
|
|||
|
|||
![]()
To Kalimba -
I like your humor! Good man. |
#259
|
|||
|
|||
![]() Quote:
-Is the 32Bit exe programmed with LargeAddressAware, so even the 32Bit exe can use 3GB on the 32Bit Windows and 4GB on the 64Bit Windows7? -Is the 64Bit exe scheduled for the release, or has it been scheduled for a patch? (I hope I didn't miss a previous answer to this question) |
#260
|
||||
|
||||
![]()
Thanks for the update Luthier. Nice to see the "human" element in the vid. Hopefully we'll all develop a similar cackle soon.
By the way, do you know if Oleg got the email I sent regarding this?: ![]() Wiek Luijken is willing and able and happy to offer his services to Oleg. |
![]() |
|
|