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#311
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Perhaps a switch to set realistic mg and canons jamming as in real life too ?
![]() But enough of my trolling..... Good decision from TD to make the 2 second fusing an option. Looking forward to the v4.101 Well done !! |
#312
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![]() Instead I'll ask you one thing. Since you took some time to reply me twice have you at least downloaded my track and replayed it so we can discuss that? |
#313
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Took me about 2hrs to re-learn. But that's not the point - it's not about whether you can adapt or not, the question is why you even have to force ppl to adapt. * I suck with torps, but then again I never spent much time learning. Dive bombing is something I hated before, now it's necessary, and you can't even be sure if you hit something at all. I wonder how often even a experienced stuka pilot goes home with more than 3 tanks(500/2x50)... But hey, they gave us the Henschel with neat guns, which love TD for, it became my new weapon of choice if go for AG. |
#314
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http://f19vs.se/page.php?50 Three parts. This section of our site also present other interesting instructional movies When you get to learn how things were done IRL, they seem to be more fun to perform.. imo anyway ![]() |
#315
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Almost Realistic But Not Quite..!
Here are the three main cases related to improving IL sim to get bombers truthful: 1. Bomb SALVO settings. 2. Fuse settings. 3. Missing bomb damage after pilot hit. Nr 1 means that this otherways truthful sim has a queer property of dropping bombs as pairs. I guess that we are rather unanimous that back in those days bomb effect was with all efforts maximized. It would have been unprecedentedly foolish to waste bomb effect by dropping bombs as pairs into the same spot! Luckily, there already is a fix available for this IL sim 'idiot pairs of bombs' dilemma so it should not be very difficult to set correct with some future patch, I hope! ![]() Nr 2 means of course that for every mission bombs were funished with a fuse best suited for that particular mission. Again, bombs were never carried to be wasted in those days! It was crew's choice to say the last word about fuse that would be best for the mission. Pilot select should be the case with this sim, too, if we wish to further keep the sim historically accurate instead of becoming just another fancy game? Nr 3 is the IL sim curious feature that bombs released before but exploding after flak or enemy interceptor has hit the bomber pilot do not cause any damage. In reality, bombs of course were quite as dangerous even after the aircraft that dropped them was hit - I guess we all agree about this? Quote:
Best regards, - J. Hartikka - Finland I added original wartime photos to messages http://forum.1cpublishing.eu/showthr...d=1#post210220 and http://forum.1cpublishing.eu/showthr...782#post213782 and http://forum.1cpublishing.eu/showthr...588#post216588 Last edited by JHartikka; 01-26-2011 at 12:29 PM. |
#316
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It should not be a setting in the difficulty settings at all.It should be an option ingame like the bomb delay setting.
THAT would be realistic. |
#317
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"How do you know how it was in RL? Where you there? I doubt anyone here on this forum was there in RL and that 98% of the people talking about the bomb arming bit have been as close to the stuff as a picture in a book.
Did you check out the pdf-file on German bombs? Did you read the bit where bombs could be set to a arming time of 0.08sec? Up to now no documention has been presented that bombing as implied in 4.10 was the the rule, and that for all sides reguardless of country. And no just because it is harder does not automatically mean it is more "real"." 2% of all people talking about this stuff are in Team Daidilos, and have read the spec and dropped stuff that blows up IRL. If IRL was easy we would all be strapped to a fighter. Think you've got the right stuff? Enlist. Sit down, please. These TD guys are not just pushing agendas and dragging stuff out of their back passages. You insult their professionalism if you believe other wise. This kind off sand pit squabble is bloody tiresome. Stop stealing my oxygen. Merde! Last edited by Bussard_1; 01-26-2011 at 01:29 PM. |
#318
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Why I asked you to watch my track is because I think it is not fairly easy thing to do but just plain easy. And is a step closer to reality all together. In ww2 they didn't do skip bombing from sea level but from certain small alts; Quote:
Why would I want to game a game? That doesn't make a sense to me and a lot of other folks... however I see that is a prob with some other folks who want luxury that is why I said that I'm in for making it option on/off. Argument easy vs hard bombing and both being unrealistic doesn't hold water for me as I feel this brought us closer to the real thing, especially the case with torps. God forbid they ever code the waves and ship evasion paths, apart from few unlucky seagull strikes most people wont hit anything at sea. ![]() Last edited by DKoor; 01-26-2011 at 02:22 PM. |
#319
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The delay could be set to 0.08 s. (MV). The armingt time still was between 0.9 and 1.5 s.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() Last edited by robtek; 01-26-2011 at 02:17 PM. Reason: typo |
#320
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Dkoor:
IT IS NOT about SKIPBOMBING, skipbombig is easy - try tanks. Quote:
Last edited by swiss; 01-26-2011 at 02:48 PM. |
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