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#301
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It's very challenging to conduct some types of attacks now with bombs. It will take some significant adjustments... but it is doable. And if you hate it in a hopefully short period of time you'll be able to switch it off. In the meantime... check out Dart's excellent video on how to skip bomb. It has helped me quite a bit.
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Find my missions and much more at Mission4Today.com |
#302
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The elated feeling to get a mission done "against all odds", with still much less difficulty as it was in RL, sadly wont be missed by them. But as long as there are servers who share my passion for as real as possible, i can live with that.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#303
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So more difficult is automatically better? Online missions usually have so many targets it was close to impossible to win the mission with the old fusing. With 4.10 you're screwed square, plus it forces you to high alt attacks. I don't even need turbulences, as a GAME never can immerse reality, it's just a freaking shaking screen, nothing more. How about non-optional start procedures which take 5-10min, that would be awesome, no? Do you guys really think just because you turn it into a super hard game you could fly a RL plane, or even feel like you were flying one? I happy if they supply a FM which is somewhat close RL, again; it's a game (even if you call it sim) and that means it's entertainment. Do yourself a favor and search for another hobby which offers the frustration you seek for. Cheers. Last edited by swiss; 01-26-2011 at 06:21 AM. |
#304
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![]() Even now with new set of rules it is still easier than it was in RL. Frankly I think everyone can do skip bombing run from 25m alt and that is all what is required now. With torpedoes situation is more tricky since you actually have to learn more about the procedure than to click release ordnance button. http://www.filefactory.com/file/b4d8...800kg_410.ntrk ...in the link I provided you how to hit cargo with Stuka's most powerful ordnance, SC1800. Stuka is slow bomber and still wasn't caught by the blast with properly set delay. Anyhow now I agree, this should be in difficulty options to simply turn it on/off, similar fashion as with cockpit on/off, so everyone has their joy. EDIT: Just watched Dart's bombing I think it's quite tough way to do it, at least for vast majority. Check out my skip bombing for masses, the only thing required really is to be at least on 25m alt, and to hit the ship with bomb. So this way you can actually do it with any bomber with any ordnance. Skip bombing for masses! ![]() Last edited by DKoor; 01-26-2011 at 08:25 AM. |
#305
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Even though this topic has become obsolete with the up coming release of CoD. How do you know how it was in RL? Where you there? I doubt anyone here on this forum was there in RL and that 98% of the people talking about the bomb arming bit have been as close to the stuff as a picture in a book. Did you check out the pdf-file on German bombs? Did you read the bit where bombs could be set to a arming time of 0.08sec? Up to now no documention has been presented that bombing as implied in 4.10 was the the rule, and that for all sides reguardless of country. And no just because it is harder does not automatically mean it is more "real". The issue with the spawn bombers could have been solved differently, be it that it is not possible to drop a bomb until the aircraft has left the ground. Or that bombs dropped in the spawn = effect of bombs when you have been killed before the bomb hits, that nothing happens. From my point of view with CoD coming this topic is through and I will not be down loading any patches any more for IL2. |
#306
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This is not true.
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#307
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Well I do hope it is! That only 1c does the setting and not anyone who just feels in the mood to do so.
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#308
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well I won't stop playing IL2 after the release of CoD so any patches will definately be downloaded by me... but I guess you are right; for some this issue is maybe a non-issue in March.
Actually I think that one of the reasons some guys complain about a sim (CoD) they have been waiting for 6 years now..and haven't even seen yet, is that they are suffering from separation anxiety. They know that even though IL2 will still be played after March release, it will never be the same again.... and the symptoms are quite obvious: irritation, judgements without evidence, outburst ..even crying ![]() |
#309
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It's a game and you'll have to find a balance between the needs of fun seekers and requirements of some die hard "I want it real" geeks. The latter are probably the ones who fly Tokio-LAX realtime in Fsx, LOL. Again: It's game which has to attract as many ppl as possible, that affects sales too you know? If you make it super hard(or realistic) the game becomes unaccessible for newbies. Deserted servers are great fun... Now TD can change whatever they want, in fact it's very cool they gave the die hard bombers what they wanted, however TD sets standards for the whole community - that is the problem, respectively the reason why such stuff should be optional. Just look at the servers, where are most ppl flying, what do they fly? Fighters or bombers? Bingo. Now you know what the majority wants when playing IL2. I'm pretty sure the new feature didn't help at all to change the Bombers-Fighters proportion. More fighters, less bombers - is that what the ppl applauding to the new fusing wanted? Their live gets even harder now - it's actually too funny robtek complained about not being able to bomb Portsmouth due to the overwhelming fighter mass. Last edited by swiss; 01-26-2011 at 09:11 AM. |
#310
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I can understand both sides, and I guess it is a no-brainer to make it optional in difficulty settings... TD made a good decision there.
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