Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #51  
Old 01-22-2011, 10:33 AM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Fly at >4k, and you'll be fine.


Btw, why were the Stukas withdrawn?
Reply With Quote
  #52  
Old 01-22-2011, 10:40 AM
1.JaVA_Sharp 1.JaVA_Sharp is offline
Approved Member
 
Join Date: Oct 2007
Location: Maastricht the Netherlands
Posts: 311
Default

because too many of them were lost.
Reply With Quote
  #53  
Old 01-22-2011, 10:50 AM
352ndBushpilot 352ndBushpilot is offline
Approved Member
 
Join Date: Feb 2010
Posts: 36
Default

Hi csThor,

Well, the kind of attack you describe here are still being done. I know from personal experience (last night f.e.) that operations like this are still being executed in online campaigns. You need a good operating squad to do this, with equally trained opponents.

Good examples are the AKAFA campaigns and the Ghostskies campaigns.

But you won't find the them on regular online servers, unless you join them with your squad.

example: http://70.87.121.84:8082/campaign/Map_View.aspx

Only problem is the timezone...

cheers,

352ndBP
Reply With Quote
  #54  
Old 01-22-2011, 10:51 AM
Ltbear Ltbear is offline
Approved Member
 
Join Date: Oct 2010
Posts: 128
Default

Quote:
Originally Posted by 1.JaVA_Sharp View Post
because too many of them were lost.
Because of historical bad planning and tactics......

This is and will be the main factor of alot of whining when COD comes out. The luftwaffe will encounter things they will se as wierd, the Brits will se things they will scream out was not historical....

We get a game that is a portal back. We are given the tools to recreate battles, but we cant recreate the outcome unless those flying Luftwaffe accept this and will play there game acordingly....

Im looking forward to COD, but i hope someone out there have the same thoughts as me...

Not recreate the BOB, but use it as an arena to create our own BOB

Not using a Historical unit, but create one, make a unit where you make the history and not a Tac that was used by someone else..

Use the interest in history and the skills earned in flightsimming for years. Have a campaign leader who realy understand it is not about re-inactment, but letting us creating our own story...

We all should learn from history are told over and over again. We have learned from history, we know what was good and wrong...this is what we should do. Using these tools of fun createt to us, use them to bring us into history...our own history.....our battle of britain

LTbear

Last edited by Ltbear; 01-22-2011 at 10:53 AM.
Reply With Quote
  #55  
Old 01-22-2011, 11:14 AM
kimosabi kimosabi is offline
Approved Member
 
Join Date: Dec 2009
Location: Svalbard
Posts: 439
Default

I'm wondering if we'll be able to fly under the British radar. The Germans didn't think it was a big deal so they kept comin in at normal altitudes but surely, if they knew the importance of it, they'd sneak under it IMO.
Reply With Quote
  #56  
Old 01-22-2011, 11:28 AM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by kimosabi View Post
I'm wondering if we'll be able to fly under the British radar. The Germans didn't think it was a big deal so they kept comin in at normal altitudes but surely, if they knew the importance of it, they'd sneak under it IMO.
I thought they actually did, later in the war.
Reply With Quote
  #57  
Old 01-22-2011, 11:35 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by kimosabi View Post
I'm wondering if we'll be able to fly under the British radar. The Germans didn't think it was a big deal so they kept comin in at normal altitudes but surely, if they knew the importance of it, they'd sneak under it IMO.


All most certainly...let those spotter's earn their keep, Brit pilots drop their tea and scramble.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #58  
Old 01-22-2011, 11:47 AM
Sven Sven is offline
Approved Member
 
Join Date: Mar 2010
Location: The Netherlands, Zeeland
Posts: 787
Default

Quote:
Originally Posted by DKoor View Post
[Related to my previous post,] that scenario may interest you, me and few other die hards, but I assure you over 90% players don't want to fly 50-60 minutes for 5-10 minutes of action. And we are talking best case scenario because if you don't find anyone to shoot in those 10mins, and you most likely wont since there will probably be no organized groups of 20, 30+ players that will fly in packs and you can spot em from miles away, you must turn back and RTB. Sounds great! Especially when repeated.

I predict some kind of spawn 5 mins from target are or something... and that to be extremely popular option.

PS. sorry for my pessimism.
Not talking about a dogfight server mate, but a co-op where we try to re-enact a battle, ( Squad vs Squad ,or multiple) sure you're right it wouldn't fit a quick arcade action server. I wouldn't like to see that on a regular server as well, but if you take a look at the Spits vs 109 server, that's what I think is the best, lots of ground action, action not far away but also not very close, and comes a lot closer to reality then just a regular dogfight server.
Reply With Quote
  #59  
Old 01-22-2011, 12:37 PM
Triggaaar Triggaaar is offline
Approved Member
 
Join Date: Sep 2010
Posts: 535
Default

Quote:
Originally Posted by Ltbear View Post
Will the German stay close and slow to the bombers?? Hell no, they know it was wrong to do, they wount be forced to do it.

Same problem with IL2 in the pacific. You have Japanese pilots, flying with tactics they shouldnt and they use radios...

Both sides have to accept that the Historical comes from the time and dates and the hardware, not from the what you will se on the servers. You cant park a game with a static result but trying to use a dynamic way to get the static result.
Exactly my view. And I don't think it's a bad thing. But there are those that believe they will fly in an historically correct manner, which I think is daft, unless it's a one off to re-create a specific battle.


Quote:
Originally Posted by csThor View Post
Precisely. This grade of historical accuracy can only be achieved offline when the AI allows it. But even the grade of historical accuracy that could be achieved online is virtually impossible outside of tight-knit groups of players with the same outlook
I think it's tough even within a tight-knit squad. The one way it can be done is if your squad flies the same mission twice, with you all having a go on both sides. The rule would be that you floow the orders given to you. One side might have good tactics, and advantage going into the fight, or superior numbers. That way it doesn't matter if you've been set-up to fail, you switch sides afterwards and try and better your opponents victory. What I find difficult to imagine is that someone would stick to historically accurate tactics and always fly blue.

Quote:
I'd love to fly a Stuka attack on Portsmouth harbor with its anchored destroyers if that made sense online. Unfortunately it doesn't. Worse - it's a waste of precious time and nerves. First you won't find enough people to man the Stukas, then you won't find enough people disciplined enough to be of actual use as fighter escort and then you'll only draw the score-whores on the other side who want easy prey just to demonstrate what heroes they are.

But then I may actually be a bit bitter.
Yes I think you might be I actually think it'll be easy to setup a successful online mission for you to bomb Portsmouth in your Stukas. 109s should be happy to escourt you from above (if the RAF's mission is to shoot the Sukas, what else can a 109 pilot do except look for the reds by covering the Stukas?), and you can always limit the number of Spits against you. If you haven't found that sort of thing online before, maybe you've flown on the wrong servers.

Quote:
Originally Posted by Ltbear View Post
Because of historical bad planning and tactics......

This is and will be the main factor of alot of whining when COD comes out. The luftwaffe will encounter things they will se as wierd, the Brits will se things they will scream out was not historical....
The only complaints I saw in IL2 were where people thought the planes weren't historically accurate - I've never seen people complain that the pilots aren't flying as per their historical counterparts, because no one expects them to.

Quote:
We are given the tools to recreate battles, but we cant recreate the outcome unless those flying Luftwaffe accept this and will play there game acordingly....
It's unrealistic to recreate battles totally accurately. Not only would we have to have accurate planes, numbers and tactics, but we'd need accurate pilot skill, and each side would have to be appropriately miss-informed about the abilities of the opposing aircraft, etc.

Quote:
We all should learn from history are told over and over again. We have learned from history, we know what was good and wrong...this is what we should do. Using these tools of fun createt to us, use them to bring us into history...our own history.....our battle of britain
Lol, if we want to create our own history, and we truly have learnt from the past, then lets end this stupid war and all go down the pub!
Reply With Quote
  #60  
Old 01-22-2011, 01:26 PM
Tacoma74's Avatar
Tacoma74 Tacoma74 is offline
Approved Member
 
Join Date: Sep 2010
Posts: 242
Default My take on the 109..

I'll be flying German kites mostly... more specifically the Bf-109E3. They have several key advantages over that of the Hurricane and the Spit: A direct injection system, better dive, better climb, and far superior armament. However, it takes a good pilot to really take advantage of its advantages as it is a cruel bitch to tame. And the 109 was never designed to fly slow, it's at its peak performance at higher speeds. The tactics in the beginning of the BoB for the Luftwaffe was to fly the 109s in ahead of the bombers and keep their airspeed up, making it a much more effective weapon. But then Goering ordered them to stick with the bombers, which means they had to fly alot slower... thus making the act of engaging the enemy a much harder task. When the enemy was spotted you don't have near enough airspeed and momentum to make the necessary combat maneuvers making a nice target for any Spits or Hurris that get in behind you. This was one of the key tactical failures for the Luftwaffe.

So my suggestion for any Bf-109 pilot is to get plenty of altitude, keep your speed up (400km/h and up i would say)... go in fast ahead of your bombers, and when you spot the enemy use one of your planes key advantages: climb climb climb! (unless you already have a good altitude advantage) But it's crutial to keep that airspeed up above 300km/h and your throttle way up in the climb. Hopefully it'll put you in a good position to dive in right behind em... and with a bit of flying and shooting skills you should be pretty successful. If you happen to run into trouble, just throw that stick forward and dive out of harms way. Those Merlin powered birds have a lot of trouble with negative G forces.
__________________
- 2500k @ 4.8Ghz Lapped IHS - AsRock P67 Extreme4 Gen3 - MSI GTX 560 Ti 2Gb - Crutial M4 SATA3 64Gb SSD - 8Gb Corsair Vengeance DDR3 1600Mhz @ 8-8-8-21 RAM - Silverstone 750w Fully Modular PSU - Antec 1200 ATX Case - Zalman 9700 Cooler - Win7 Ultimate x64 -
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:01 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.