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IL-2 Sturmovik The famous combat flight simulator.

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  #81  
Old 01-21-2011, 02:26 AM
Aullido Aullido is offline
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I am far of being a good pilot, just curious.

How does the lack of pilot fatigue to high Gs affects tactics?.

Is it more important than this new adjust to the FM?.
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  #82  
Old 01-21-2011, 02:38 AM
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TheGrunch TheGrunch is offline
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Pulling 2+ Gs and indeed high stick-loads for extended periods is absolutely exhausting, by all accounts. That would affect a pilot's vision, resistance to blackouts and their ability to pull the lbs needed to make such high-G turns in the first place.
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  #83  
Old 01-21-2011, 09:04 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Fenrir View Post

It seems that a minimum of 200mph was recommended, with 230-250 preffered. This represents cruise over friendly/neutral territory; there's no way any self respecting Spitfire pilot wandered around over enemy ground at 170mph - combat cruise should be faster still than even these airspeeds I have given, and at higher revs and boost. I'll see what figures I can find for that, if any.
It seems as you are guessing. Manual clearly sais 170mph lightweight, up to 200mph loaden. Spitfire is a warplane, I don't think, manual were written for flying on sundays-tours.

If you find valuable references for your estimations, also for Mk.VIII/IX etc., then we would be happy to make it that way.

BTW: Spitfires didn't have fixed trim tabs as such. I got told, that they used textile patches on the ailerons, but I've seen no proove for it yet.

Maybe we should also include the issue with the bending wingtips due too high aileron input and thus leading to reverse roll action? Now that would be fun!
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  #84  
Old 01-21-2011, 09:39 AM
Oktoberfest Oktoberfest is offline
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Quote:
Originally Posted by Triggaaar View Post

So the real Spit was designed for idiots, and consequently those idiots never learnt to defeat better planes. It's a wonder any Spit pilot scored a kill.
I'm talking about Oleg's spit, which was modelled very far from the real spitfire.
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  #85  
Old 01-21-2011, 10:48 AM
LoBiSoMeM LoBiSoMeM is offline
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The new Spit FM is great: now we can stall and even enter in a flat spin with it! I like it!

And I still entering in any MP arena and easily killing or put in a run ANY german 109 or 190 with one "match" Spit and same energy in start of fight. The Spit still turning better, climbing better, and the 25lbs can race one 190.

And still a good pair of 109s using tactics providing great trouble. WWII air combat is about TACTICS and TEAMPLAY, not "Unreal Tournement" online or bad flying in SP. People thing to much about "FMs" and forget the tactics. People don't like to fly togheter.

That's why I like MP with comms and training: better experience, more fun, less whinnig about FMs!
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  #86  
Old 01-21-2011, 10:56 AM
badatflyski badatflyski is offline
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Funny, this change was awaited for years and i'm glad it really happenned, i only regret the spit's fm was changed only a few months from the release of il2/SoW/BoB/CoD.

And if our friend FC99 read this, i would add that:
"MAN, you forgot to change 2lines in the BMW_800_Series"

1° Carburetor 1, WTF? still the same error? you're jocking me
2° EngineAcceleration 3.0 WTF again?!? FC, do you search the fight?
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  #87  
Old 01-21-2011, 11:34 AM
Nicholaiovitch Nicholaiovitch is offline
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It would be nice to hear from the TD chap who must have spent hours researching and then implementing his findings in making the changes to the FM.

Could we please have a detailed response from TD?

From my point of view, I tried to find something from within 4.10 that would help try and fly this new FM with more success.

One of the new additions is the ability to set the value of trim input from within the arming page by selecting a joystick profile (if you are lucky enough to have an X52 or similar with trim input via a wheel and are able to assign an axis). I therefore set about building a joystick profile specifically for the early MkV.

Starting with rudder trim profile (to try and counter the new and very sensitive lateral instability) I ended up with my sliders for rudder trim all set at 35. This enables the use of full right rudder trim for take-off as IRL pilot's manual entries. This also provides a far less sensitive in-flight trim input reducing oscillation. Although not ridding the aileron trim issue problem, it does seem to provide less stick input once a fine rudder trim setting is achieved.

For elevator trim settings, I ended up with the left slider at 40 and the last slider at 85 with a straight line between. This also gives a reduced trim sensitivity and the last setting of 85 gives a stick free approach speed of around 1.3VS (80-90mph) in the landing configuration with approach power of 25-30%.

These settings seem to help provide a profile tailored to the new FM and I am now using them for all the variants.

Until we hear a detailed description of how TD came to produce this new FM, it seems sensible to try and work around it and try and see from their point of view how allowing up to 4 joystick profiles helps to enable one set of controls to fly all the varying aircraft types with all their various trim requirements.

Please TD....could you give us more depth in your reasoning for the changes and help to satisfy the huge interest in this subject.

Thanks...

Nicholaiovitch
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  #88  
Old 01-21-2011, 12:18 PM
Triggaaar Triggaaar is offline
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Quote:
Originally Posted by Oktoberfest View Post
I'm talking about Oleg's spit, which was modelled very far from the real spitfire.
I wasn't referring to your comments. Sven was saying that the real plane was meant for idots - which in his words meant fresh pilots.

Given that you almost exclusively fly German bombers, I don't think you're in a great position to comparing the modelling of the Spit against the other fighters in game.
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  #89  
Old 01-21-2011, 01:06 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by badatflyski View Post
Funny, this change was awaited for years and i'm glad it really happenned, i only regret the spit's fm was changed only a few months from the release of il2/SoW/BoB/CoD.

And if our friend FC99 read this, i would add that:
"MAN, you forgot to change 2lines in the BMW_800_Series"

1° Carburetor 1, WTF? still the same error? you're jocking me
2° EngineAcceleration 3.0 WTF again?!? FC, do you search the fight?
Now I remember! It's FC99 the guy who fought alone in a Spit against 5 Doras and kicked our a$$.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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  #90  
Old 01-21-2011, 01:10 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
WWII air combat is about TACTICS and TEAMPLAY, not "Unreal Tournement" online or bad flying in SP. People thing to much about "FMs" and forget the tactics. People don't like to fly togheter.
Amen, and this is a thing I stated in another thread: flying Red (not PTO) I find vey few cooperation from my occasional teammates. In the Fw190s you are forced to fly that way and ask for "help" (usually during the extension for a good DnB... )
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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