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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-20-2011, 12:11 AM
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Fenrir Fenrir is offline
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Originally Posted by 6S.Manu View Post
Yes, the trim is the wierd thing about these new spits. No joke here.

Anyway I'm starting to refly them since 4.10 has given IL2 a new life (wonderful patch).

I'm really curious to see the CoD's Spits.
Manu, as a Lufty flyer I respect, can you see the issue here with the ailerons?

It also seems to get worse with the more powerful spits, which is counter intuitive; surely, more power = more torque = LEFT wing drop, not right as with the 4.10 spits.

It's been a long time since those halcyon days on Spits V 109s buddy, I hope you are well.

I'm now a DangerDog, and very well thanks mate. The Black Dragons fell by the wayside after an enforced hiatus, spend most of my time mainly online co-oping with the squad and a very merry, fun loving bunch they are! You still fly Spits V 109s? 4.10 or modded?

Last edited by Fenrir; 01-20-2011 at 12:18 AM.
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Old 01-20-2011, 12:22 AM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by Fenrir View Post
Manu, as a Lufty flyer I respect, can you see the issue here with the ailerons?

It also seems to get worse with the more powerful spits, which is counter intuitive; surely, more power = more torque = LEFT wing drop, not right as with the 4.10 spits.

It's been a long time since those halcyon days on Spits V 109s buddy, I hope you are well.

I'm now a DangerDog, the Black Dragons fell by the wayside after an enforced hiatus, mainly online co-oping with the squad. You still fly Spits V 109s? 4.10 or modded?
Nice to see you!

Yes I see the problem and I hope TD can fix it: it's nice to fly against right airplanes (not uber / not nerfed). But anyway it's nice to fly against good pilots like you!

I don't fly anymore in public dogfight servers, usually some of my teammates (the new generation) fly in the BoB server. However we are very active on SEOW: it would be nice if you guys could join the SEOW squadrons (even if it wouldn't be good for the Axis side )
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 01-20-2011 at 12:24 AM.
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  #3  
Old 01-20-2011, 12:26 AM
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Fenrir Fenrir is offline
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Originally Posted by 6S.Manu View Post
....we are very active on SEOW: it would be nice if you guys could join the SEOW squadrons (even if it wouldn't be good for the Axis side )
SEOW was the main reason i joined the Dogz! Alas i've never gotten into one yet, but I know there's a history within the squad so i'll rattle some bushes at the squad forums and see what falls out!

You might be seeing me very soon old friend! Stay well and my regards to the rest of your squad!

***thread hijack over***

Lol, sorry!
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  #4  
Old 01-20-2011, 12:39 AM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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Thought I'd post a quick note to remind folks - this is not in fact the first large change to any official Spit FM.

Remember 3.04 to 4.01?

I'm sure you old timers do. Not taking a side here. The "feel" of the thread is similar though.

S!

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  #5  
Old 01-20-2011, 01:57 AM
JG4_Helofly JG4_Helofly is offline
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Is there any other change in the spits FM apart from the new wing-drop torque thing? I almost never fly red.

Thinking about FM changes in the past: Do any of you remember these "RC" patches? Everyone was happy with red and blue planes back then. Unfortunately they changed it and whining went on...
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Old 01-20-2011, 03:20 AM
JG27_brook JG27_brook is offline
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OMG the 109 can even do a roll in il2 C of D trailer,"thank god for that" in il2 try that & you would pushing *### up hill if ya doing over 400kph lol
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  #7  
Old 01-20-2011, 12:16 PM
SturmKreator SturmKreator is offline
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LOL, Much talk about realism and not stop to mourn, because their favorite aircraft no longer have a flight mode UFOs, guys if you want to criticize something, please read and investigated from many books and not using a game as a parameter, spitfires still have a lot advantage because it speeds (acceleration time) too fast.



In this chart we couldn't see the fw 190 d9, but this plane had a acceleration time like spits xiv

As we could see Fw190A in Il-2 world takes longer to accelerate, if you are in spitfire you could catch a focke wulf in a dogfigth but in the reality not, becouse he accelerates more fast.

So I think if daidalos team did a changes on the spitsfires, its becouse they read a lot and investigated very much. Spitfires it's the most overpowered plane in this game, not sim, becouse had a lot of bugs in fly models.

So I think, daidalos team did a great job in all aspect, they try to come alive this old game, please keep going guys, in pro of realism and accuracy. S!
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  #8  
Old 01-20-2011, 04:12 AM
IceFire IceFire is offline
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Quote:
Originally Posted by JG4_Helofly View Post
Is there any other change in the spits FM apart from the new wing-drop torque thing? I almost never fly red.

Thinking about FM changes in the past: Do any of you remember these "RC" patches? Everyone was happy with red and blue planes back then. Unfortunately they changed it and whining went on...
I've noticed the CoG seems to be slightly further back and that there is more lateral instability during aileron movements. Some people describe this as "rolling around" but that's inaccurate. Proper trim and rudder coordination and you barely notice it... I didn't right away and instead was enjoying flying the later model Spitfire LF.Vb and chasing down FW190s and Bf109-6s on the deck (boy were they surprised!).
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  #9  
Old 01-20-2011, 05:04 AM
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Kittle Kittle is offline
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I have been doing more spit-flying since the new patch as well. I most often fly against them, and I think in that realm is where you can really see the changes in the FM. I am of the thought that they don't hold E quite as well in tight turns since it has been a little easier to pull lead and smoke them under the same situation as in 4.09 (FMB Tog-gun style setups).

Granted, I was of the thought that the Spit was over-modeled before, so I feel the new patch has created more of a level playing field. The exact flight dynamics of the aircraft may be a bit off, but the balance of force is not, an abstraction for the sake of overall immersion. I find this more with the older spits, since they should be far from uber planes, they should be breaking even at the most, as we all know they were getting chewed to pieces over the channel during circus operations and such.
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Old 01-20-2011, 08:21 PM
Faustnik Faustnik is offline
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Quote:
Originally Posted by IceFire View Post
I've noticed the CoG seems to be slightly further back and that there is more lateral instability during aileron movements. Some people describe this as "rolling around" but that's inaccurate. Proper trim and rudder coordination and you barely notice it... I didn't right away and instead was enjoying flying the later model Spitfire LF.Vb and chasing down FW190s and Bf109-6s on the deck (boy were they surprised!).
The 4.10 Spits are great! MkV don't have to turn in circles.

Hopefully many other planes will be updated in 4.11.
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