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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-05-2011, 05:01 PM
Wutz Wutz is offline
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Quote:
Originally Posted by vparez View Post
So:

4.09 state: 1st parameter is not at all historical (you can bomb from a lower alt than historical) , 2nd parameter is not at all historical (you can release as close as the target will allow you to clear it)

4.10 state: 1st parameter is exactly historical (you have to be in altitude limits published), while the 2nd parameter is a bit off, but in a ballpark (you have to release, let's say, 150-300ft instead of 60-100ft)

If I want a WW2 flight sim, I would definitely choose 4.10.

If I want an airplane arcade, I would go with 4.09.

Maybe indeed TD should make this an option to go with the "easy" realism setting.

BTW why do you always go personal, mate? I am no uber flier, I crash a sissyfire on takeoff all the time, not to mention Bfs and FWs... But skip really isn't that hard, even for me, just give it a try, without prejudice, and you'll make it in no time. C'mon, be positive.

Not really my intent on getting personal, but I may quote
Quote:
I mean really... funny...

In the time it took each person to post their complaints here, they could have learned how to skip bomb in 4.10!!
That be littles everyone who does not see things from your point of view?
Up to 4.10 I almost solely flew bombers, but a half hour to 3/4 of an hour flight for a less than 10% chance that you will hit anything is, a boost to furballing if anything! Since 4.10 is out and trials have shown you can just as well dice on hitting something or not. I have changed to late war fighters, so mission accomplised you could say. Not my choice, but I get more enjoyment now out of fighters than bombers, and if we had reconnaisance seaplanes, like a Do24 I would completely skip combat missions.
How much are you willing to bet that newbees who have just bought the game are going to take up a bomber once they find out how the settings are?
Call it what you like this is a clear swing away from mission objective flying to furballing and arcade flying.
If you have endless amounts of time to adjust to these so called realistic settings good for you, I don´t have that much time, if I am lucky maybe a hour or a hour and a half.
The settings are realistic to hobbeling the bombers, and thats it, as if you are talking about realistic there is still a lot to be desired, as others have listed already. Also be happy no one has yet decided to go "realistic" on the fighters yet. I am certain you would applaude gun failures, radiator leaks on liquid cooled aircraft which is not modeled at all, only oil leaks, puntured tires, I think if some one made a real effort they could make the life of fighter pilots also really "challenging"
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Old 01-05-2011, 06:06 PM
KG26_Alpha KG26_Alpha is offline
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There's nothing historical or realistic about making the bomb casing decide the arming of the bomb as it does now in v4.10.

It was done to stop dogfight server idiots friendly killing with bombers at the spawn points. IIRC

Last edited by KG26_Alpha; 01-05-2011 at 06:09 PM.
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  #3  
Old 01-05-2011, 07:44 PM
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vparez vparez is offline
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Originally Posted by KG26_Alpha View Post
There's nothing historical or realistic about making the bomb casing decide the arming of the bomb as it does now in v4.10.

It was done to stop dogfight server idiots friendly killing with bombers at the spawn points. IIRC

1. Yes Alpha, there is something historical: this mechanism forces you to use an attack profile that is quite close to what was historically used. Even if it is not 100% perfectly simulated.

2. Completely wrong, so don't push that "theory".

I can really understand that someone wants "easy" settings, like when you pick "easy" flight model or unlimited ammo, or such. But to claim that the 4.09 is more real, more historical, or that 4.10 is a complete fabrication, is just wrong and ignorant.

So you guys should maybe argue on the basis of game difficulty scalability, but to claim that it is not contributing to realism is just plain wrong.

Is this fusing model incorporated in "Realistic gunnery" option? If not, it should be, so who wants an easier model, they can switch off realistic gunnery altogether.

But if you fly with full real and even no speedbar, then I really don't see any argument for fusing not to be used.

Cheers!
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Old 01-05-2011, 08:05 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by KG26_Alpha View Post
There's nothing historical or realistic about making the bomb casing decide the arming of the bomb as it does now in v4.10.

It was done to stop dogfight server idiots friendly killing with bombers at the spawn points. IIRC
Quote:
Originally Posted by vparez View Post
1. Yes Alpha, there is something historical: this mechanism forces you to use an attack profile that is quite close to what was historically used. Even if it is not 100% perfectly simulated.

2. Completely wrong, so don't push that "theory".

I can really understand that someone wants "easy" settings, like when you pick "easy" flight model or unlimited ammo, or such. But to claim that the 4.09 is more real, more historical, or that 4.10 is a complete fabrication, is just wrong and ignorant.

So you guys should maybe argue on the basis of game difficulty scalability, but to claim that it is not contributing to realism is just plain wrong.

Is this fusing model incorporated in "Realistic gunnery" option? If not, it should be, so who wants an easier model, they can switch off realistic gunnery altogether.

But if you fly with full real and even no speedbar, then I really don't see any argument for fusing not to be used.

Cheers!
This is TD's own explanation in a thread/discussion on this forum, not mine, you need to read the full history of this thread and not come in with the wrong information.

From the v4.10 read me

Bomb Fusing
Real life bombs have generally an electrical or mechanical time fuse to avoid premature explosion in case of mishap
(e.g. a bomb detaching from the aircraft while still on the runway, or a bomb hitting the bomb rack due to turbulence).
This has been implemented in IL-2, so that bombs now have a 2 seconds time fusing.
If the bomb hits the target before that time,the fuse does not activate and the bomb does not explode.
This means that in level flight a bomb must be dropped from a minimum altitude of about 25 meters to explode.
If the bomb is dropped in a dive the altitude must be proportionally greater.
This also applies to skip bombing: the bomb must be dropped from at least 25m and must not hit the ship before 2
seconds.


This is a wrong description of how the bombs work as now if they hit any scenery before 2 secs they disarm, not just the target.




.

Last edited by KG26_Alpha; 01-05-2011 at 08:22 PM.
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