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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-05-2011, 06:06 PM
KG26_Alpha KG26_Alpha is offline
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There's nothing historical or realistic about making the bomb casing decide the arming of the bomb as it does now in v4.10.

It was done to stop dogfight server idiots friendly killing with bombers at the spawn points. IIRC

Last edited by KG26_Alpha; 01-05-2011 at 06:09 PM.
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Old 01-05-2011, 07:44 PM
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vparez vparez is offline
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Quote:
Originally Posted by KG26_Alpha View Post
There's nothing historical or realistic about making the bomb casing decide the arming of the bomb as it does now in v4.10.

It was done to stop dogfight server idiots friendly killing with bombers at the spawn points. IIRC

1. Yes Alpha, there is something historical: this mechanism forces you to use an attack profile that is quite close to what was historically used. Even if it is not 100% perfectly simulated.

2. Completely wrong, so don't push that "theory".

I can really understand that someone wants "easy" settings, like when you pick "easy" flight model or unlimited ammo, or such. But to claim that the 4.09 is more real, more historical, or that 4.10 is a complete fabrication, is just wrong and ignorant.

So you guys should maybe argue on the basis of game difficulty scalability, but to claim that it is not contributing to realism is just plain wrong.

Is this fusing model incorporated in "Realistic gunnery" option? If not, it should be, so who wants an easier model, they can switch off realistic gunnery altogether.

But if you fly with full real and even no speedbar, then I really don't see any argument for fusing not to be used.

Cheers!
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Old 01-05-2011, 08:05 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by KG26_Alpha View Post
There's nothing historical or realistic about making the bomb casing decide the arming of the bomb as it does now in v4.10.

It was done to stop dogfight server idiots friendly killing with bombers at the spawn points. IIRC
Quote:
Originally Posted by vparez View Post
1. Yes Alpha, there is something historical: this mechanism forces you to use an attack profile that is quite close to what was historically used. Even if it is not 100% perfectly simulated.

2. Completely wrong, so don't push that "theory".

I can really understand that someone wants "easy" settings, like when you pick "easy" flight model or unlimited ammo, or such. But to claim that the 4.09 is more real, more historical, or that 4.10 is a complete fabrication, is just wrong and ignorant.

So you guys should maybe argue on the basis of game difficulty scalability, but to claim that it is not contributing to realism is just plain wrong.

Is this fusing model incorporated in "Realistic gunnery" option? If not, it should be, so who wants an easier model, they can switch off realistic gunnery altogether.

But if you fly with full real and even no speedbar, then I really don't see any argument for fusing not to be used.

Cheers!
This is TD's own explanation in a thread/discussion on this forum, not mine, you need to read the full history of this thread and not come in with the wrong information.

From the v4.10 read me

Bomb Fusing
Real life bombs have generally an electrical or mechanical time fuse to avoid premature explosion in case of mishap
(e.g. a bomb detaching from the aircraft while still on the runway, or a bomb hitting the bomb rack due to turbulence).
This has been implemented in IL-2, so that bombs now have a 2 seconds time fusing.
If the bomb hits the target before that time,the fuse does not activate and the bomb does not explode.
This means that in level flight a bomb must be dropped from a minimum altitude of about 25 meters to explode.
If the bomb is dropped in a dive the altitude must be proportionally greater.
This also applies to skip bombing: the bomb must be dropped from at least 25m and must not hit the ship before 2
seconds.


This is a wrong description of how the bombs work as now if they hit any scenery before 2 secs they disarm, not just the target.




.

Last edited by KG26_Alpha; 01-05-2011 at 08:22 PM.
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