Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 01-05-2011, 12:53 PM
vparez's Avatar
vparez vparez is offline
Approved Member
 
Join Date: Mar 2010
Posts: 26
Default

Wutz, the only thing you and others succeed in this argument is to show that current bomb model is not 100% accurate.

However, you did not prove, nor can't (because it is not true) that the 4.09 bomb model was any more accurate than this!

Why? If you revert to the previous fusing, I can tell you that this is not realistic because the engine doesn't model the air burst if the bomb skips over the ship, it doesn't model the keel braking if the bomb sinks, or how the hell does it model the event of the bomb possibly striking the superstructure above the deck? It doesn't model deaths of AAA gunners, nor does it model waves.

The simulation of hitting a ship in IL-2 is a big black box. If you look at the release distance from your text, as an INPUT into the black box, and the damage to the ship as the OUTPUT, I can tell you that in 4.09 the INPUT may be better, but the OUTPUT is terribly exaggerated in therms of easiness of ship killing.
In 4.10 the INPUT is maybe less than historically 100% accurate, but the OUTPUT gives you much more historical results.

And by the way, in every single text quoted so far, the drop altitude that they used in RL matches exactly the drop altitude that we have to use now in 4.10. You stress here a drop point of 60ft to 100ft away from the ship, but I really have no idea what is the distance I use in IL-2 4.10 now, but I can tell you id doesn't measure in thousands of feet, rather I would say it is in the ball park of what you mentioned, which is damn good for a simulator from 2001.

But you know what? I gues TD should make this an option... I like the bomb fusing mod in HSFX and we are using it all the time in SEOW... for me to go back now to 4.09 bombing is too easy. But if people have to be able to deposit a bomb on top of a tank in order to have fun in this game... well let them do it! People who appreciate realism and challenge (and tehre are plenty of them) will still use this option and will appreciate all the good work from TD!

Quote:
OK if we want realism:
Please DT remove the 'refly button' in D/F servers option in the next update.Once people are dead,they lose all their precious points,and have to leave the server and rejoin as a 'new pilot...
Thats got to be more realistic than a refly button surely?
That is how we fly in SEOW. Only you can't rejoin, you have to wait until the next week's mission in order to fly again. It is the best thing in any flight sim since Falcon dynamic campaign!

Quote:
how did the kamikazes get through then ?

articles quote 3 - 5 sec time delay fuses
Kamikazes usually didn't get through mate; check their success ratios... And anyway, aiming for a precision bomb release and aiming your whole plane to hit something isn't the same. Terrorists who hit the WTC in 2001 didn't need to have military training; if you want to hit something with a fired weapon you do need this training, even if it is a big building.

Cheers!

Last edited by vparez; 01-05-2011 at 12:57 PM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:31 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.