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  #471  
Old 01-04-2011, 08:56 AM
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ZaltysZ ZaltysZ is offline
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Old bug with Dora: if you look at its side at 90 FOV from around 250-400m, one part of fuselage near the tail will look transparent.

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Unrecoverable freezes are very frequent in MP. Especially in Spits vs BF109 server when player count > 50. Game completely freezes and needs to be killed via taskmanager. Usually multiple players are affected at once (or almost at once). Sometimes, the frequency is as high as one freeze every 10-15 min.
  #472  
Old 01-04-2011, 10:17 AM
PE_Tigar PE_Tigar is offline
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Quote:
Originally Posted by Roblex View Post
I was about to post that I could not get runway lights to turn on at all. What is the procedure? Do you request them then when you get no response just assume that they will switch on just before you touch down? I edited the mission and added the same type of lights along the the runway but with no ownership and they show up fine as long as you are at the right angle but I never saw the threshold lights turn on. If they dont turn on until 200m then they were probably under my nose before they turned on, especially as without threshold lights I was landing long to avoid landing before the invisible runway started!
I saw your other post, but since we're getting no info from TD, we can at least discuss this ourselves You can request lights anywhere, but they get activated only when you hear "Roger" in response to the request. I was asking whether the distance from the lights when they will actually be lit is set, and to what value, and if we could change that distance to something reasonable (like inner or outer marker).

In general, I don't have a clue how those dim lights they've put into the mission would be of any use. Nowadays rwy lights are directional and not dimmed in any way, in WW II - I don't know, but the lights that you've added to the mission look more likely and are more useful.

Oh and one other thing DT, can we please get the landing lights for B-25?. Here's one B-25 J that definitely has them...


Last edited by PE_Tigar; 01-04-2011 at 10:29 AM.
  #473  
Old 01-04-2011, 03:26 PM
Rainmaker Rainmaker is offline
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4.10 facts and Bug list:

- visibility problem (problems spoting contacts in the far distance like in 4.09)
- spitfire with that huge wings got NO STALL in vertical climb with speed of 150-160 km/h
- physics and aerodinamics historically incorrect
- damage model spitfire vs. damage model FW-190 or 109 (WHAT THE ****)
- spitfire with that huge wings and cannons sticking out of the wings CAN follow FW-190 who is diveing from 3.0 alt, speed 800 km/h and over, get in shooting position and shoot it down - IMPOSSIBLE.
- P-47 large piece of heavy metal outturning FW-190 D9 but with no problem-hahahahaha NOT

I see spitfire pilots complaining about spitfire. Stop complaining about UNREALISTIC wonderplanes like spitfire because a 10 year old kid with a keyboard can beat ace BF-109 pilot with that Spitfire or Lavochkin. My question is, how the hell whole RAF was destroyed in reallife when here Spitfires and Lavochkins got Star Trek technology in Il-2 sim? Doing turns, rolls and then pushing up to shoot a target that have 1.0 more alt than him. What machine have power like that? Not even one, not even todays machines have power like that.

I like structural damage in 4.10. I'm looking forward to these things to be fixed. TD be very carefull with these things, IL-2 is classic. I am back for more testing of 4.10. All in all thank you for your constant work on IL-2!
  #474  
Old 01-04-2011, 03:33 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Rainmaker: That is not a 'bug list' nor is it a facts list.
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For bugreports, help and support contact:
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For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
  #475  
Old 01-04-2011, 03:39 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by =XIII=Wedge View Post
Thanks for the reply Casper.

I am unable to get into any state where the aircraft rolls to the left without control input.
There appears to be no regime that causes the aircraft to fly without rolling to the right.
I have tried a range of speeds and power settings as well as 3 different sticks
Can you give the settings for what DT considers Cruise as a basis for futher testing?
I have been using +4 lbs boost and 2650 RPM as the cruise setting based on Spitfire Vb Pilot Notes.
I would be quite happy if I could fly straight at cruise speed, I have no problem with having to use the ailerons to stay straight in other scenarios.

Kind regards

Wedge
I don't have the knowledge nor the numbers for telling you a complete answer to that Spitfire issue. I tested myself and its seems as Spits start rolling to the right from ~300km/h TAS and above.
On the other side, I don't even know, if the Spits in game even had an aileron trimtab.

Thus I cannot explain, if or how the things, seen in game are connected to historical display. But responsible members of the team are aware of the discussion here.
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For bugreports, help and support contact:
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For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
  #476  
Old 01-04-2011, 04:31 PM
Seeker Seeker is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
I don't have the knowledge nor the numbers for telling you a complete answer to that Spitfire issue. I tested myself and its seems as Spits start rolling to the right from ~300km/h TAS and above.
On the other side, I don't even know, if the Spits in game even had an aileron trimtab.

Thus I cannot explain, if or how the things, seen in game are connected to historical display. But responsible members of the team are aware of the discussion here.
Really cool answer, thanks.
  #477  
Old 01-04-2011, 04:58 PM
ataribaby ataribaby is offline
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Just noticed small bug in 4.10 radio comms. Switching between enemy and friendly frequency no longer works. Its still tuned on friendly one. I checked new navigation on/off. Same bug. Confirmed it works ok in 4.09. This is not bug but small request. if its possible to make me-163 land outside airfield runway. I want make campaing where you take off from concrete runway and land along it at marked grass strip next to runway. Now it bumbs till it flip over make it unable to land on grass outside runway. If its easy for next patch as Komet is little bit special.
  #478  
Old 01-04-2011, 07:00 PM
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Tempest123 Tempest123 is offline
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Quote:
Originally Posted by Rainmaker View Post
how the hell whole RAF was destroyed in reallife when here Spitfires and Lavochkins got Star Trek technology in Il-2 sim?
Lol, so the whole RAF was destroyed eh? ........what?
  #479  
Old 01-04-2011, 07:10 PM
Roblex Roblex is offline
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Quote:
Originally Posted by PE_Tigar View Post

Oh and one other thing DT, can we please get the landing lights for B-25?.
What exactly are you asking? I used the Landing Lights when I was testing the problems with the Blind Landing mission so I could watch the B25 approach from a camera on the threshold and see what range the threshold lights came on. They may not illuminate the runway but AFAIK they never have on any aircraft in IL2.
  #480  
Old 01-04-2011, 07:29 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by Tempest123 View Post
Lol, so the whole RAF was destroyed eh? ........what?
Lol. He obviously heard the same propaganda that German BoB pilots heard.
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