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  #1  
Old 01-04-2011, 06:54 AM
=XIII=Wedge =XIII=Wedge is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
There are trim tabs, adjusted on ground in such a way, that the plane flies steady at cruise speed. Below cruise speed it should roll to left, above CS it should roll to right. Is it that way?
Thanks for the reply Casper.

I am unable to get into any state where the aircraft rolls to the left without control input.

There appears to be no regime that causes the aircraft to fly without rolling to the right.

I have tried a range of speeds and power settings as well as 3 different sticks

Can you give the settings for what DT considers Cruise as a basis for futher testing?

I have been using +4 lbs boost and 2650 RPM as the cruise setting based on Spitfire Vb Pilot Notes.

I would be quite happy if I could fly straight at cruise speed, I have no problem with having to use the ailerons to stay straight in other scenarios.

Kind regards

Wedge
  #2  
Old 01-04-2011, 03:39 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by =XIII=Wedge View Post
Thanks for the reply Casper.

I am unable to get into any state where the aircraft rolls to the left without control input.
There appears to be no regime that causes the aircraft to fly without rolling to the right.
I have tried a range of speeds and power settings as well as 3 different sticks
Can you give the settings for what DT considers Cruise as a basis for futher testing?
I have been using +4 lbs boost and 2650 RPM as the cruise setting based on Spitfire Vb Pilot Notes.
I would be quite happy if I could fly straight at cruise speed, I have no problem with having to use the ailerons to stay straight in other scenarios.

Kind regards

Wedge
I don't have the knowledge nor the numbers for telling you a complete answer to that Spitfire issue. I tested myself and its seems as Spits start rolling to the right from ~300km/h TAS and above.
On the other side, I don't even know, if the Spits in game even had an aileron trimtab.

Thus I cannot explain, if or how the things, seen in game are connected to historical display. But responsible members of the team are aware of the discussion here.
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  #3  
Old 01-04-2011, 04:31 PM
Seeker Seeker is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
I don't have the knowledge nor the numbers for telling you a complete answer to that Spitfire issue. I tested myself and its seems as Spits start rolling to the right from ~300km/h TAS and above.
On the other side, I don't even know, if the Spits in game even had an aileron trimtab.

Thus I cannot explain, if or how the things, seen in game are connected to historical display. But responsible members of the team are aware of the discussion here.
Really cool answer, thanks.
  #4  
Old 01-04-2011, 08:04 PM
=XIII=Wedge =XIII=Wedge is offline
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Originally Posted by EJGr.Ost_Caspar View Post
Thus I cannot explain, if or how the things, seen in game are connected to historical display. But responsible members of the team are aware of the discussion here.
Thank you for your time.
  #5  
Old 01-04-2011, 09:25 PM
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vparez vparez is offline
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Quote:
Thus I cannot explain, if or how the things, seen in game are connected to historical display. But responsible members of the team are aware of the discussion here.
Ok, good to know my posts were not counted as "rant" or "whine".
Thx for the effort!
  #6  
Old 01-04-2011, 10:58 PM
BlueLion BlueLion is offline
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Added ReFly parameters in conf.ini.
When plane/pilot is heavily damaged, the refly button does not appear.

Got this reported from the WarClouds server, didn't reproduce it myself.

parameters set are:
[NET]
reflyKIADelay=5
maxAllowedKIA=5
reflyKIADelayMultiplier=2.0
reflyDisabled=0


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