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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

 
 
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Old 01-03-2011, 06:47 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by atlatea View Post
Regarding set, i think at least 2 or 3 set always completed for most people in CW.

But even if you don't have the set, another item that compensate for it usually 90% spawn. In my case, whenever i don't have scale set, slipery cuiras and twinkling always spawn, especially slippery, and both of them often spawn together.

Though i never complete even composite set other than dragon toy (just once), and scrounger ring (twice).

Maybe it's just luck.

Regarding mage, direct damage spells is worth if you manage to at least score 50 int, best if you have 70 int, +spell dmg arties, destruction 3, just cast 2 black hole/geyser and most enemies at impossible will eat dirt. Or if you like, stack astral resistance and mana (minimum of 90 mana), have red/green dragon, then cast armageddon, then time back, most enemies should be very weakened, another armageddon will instantly wipe them and you incur loss.

There are no class that can win a fight in just 2 or 3 turn without losses except mage offensive spell caster type.

Downside is you need to scan your saves to achieve very high int and you need to rest after a battle to recover your mana. But really, winning battles in impossible in 2 or 3 turn is awesome.
I suppose. I guess I hate the waiting afterwards. I can try it again, as this one saved game I have has tons of intellect!

But, for the hard battles, dealing 9-10K damage to every single stack still doesn't cut it.

Actually, my Warrior can win the Impossible Battles with smoother end game play, which is what made me so sad that mages couldn't do the smooth game play with no waiting! With the warrior, I would have to intentionally delay finishing the battle just so I can pick up the treasure chests.

I mean, put it this way. I've tried doing the Black Hole Blitz against Scrounger. Did NOT fare so well. Double Pump Geyser, no go either. Pygmy Black Hole... poo.

But, I didn't do the invisible trick though! If I do though, then the raw offense is merely just icing on the cake.

And any battle where the 9-10K damage per stack would have won the battle could have easily been replicated with the Warrior Ranged Army, with zero mana recovery required.

@King's Bounty Hunter
Is it the Power of the Horde? I think it depends on how many remaining Porc units are on the field, and it deals magic damage. (He has another astral attack one, but I doubt he could deal that much damage with just 2). Yeah, Blood shaman are nasty guys and in some ways harder to deal with than the Goblin Shaman since I hate bringing a tank up that close to the Blood shaman with Target. I really hate how Cyclops are so hard to recover, not even Rune Mages can do it.


@Mandea
I wonder if you read my entire post. If you are really an engineer, it surprises me you don't have more test trials to prove your case. I only brought up the Scale Set case to show that things are truly random for both good cases and bad. All I said was

- "maybe it is true" and that I need to do more tests to confirm
- I can't find DG's post on it, maybe it was another member who knew the drop rates and how to find them, which would conclusively decide -- e.g. it might actually be in the crossworld's world game editor.
- If after 70 games, I wasn't able to get certain items, clearly, it is possible to find a good item in the 71st run, as others have completed it too. e.g. randomness/luck/personal experience is not really a measure of the probability distribution.
- I've had bad item distribution for 15 games in a row before.
- Crossworld 1.3.0 improved Set Completion for me, I tested quite a few games here, possibly 50+.

Last edited by ckdamascus; 01-03-2011 at 08:01 PM.
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