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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Always amazes me why people think in therms of upgrade because some VGA brand "support" a game development...
The problem with IL-2 and ATI was the OpenGL drivers. IL-2 was optimized using OpenGL, runs with higher quality under OpenGL, and ATI do some bad work in these drivers, but IL-2 is a "discontinued" product. And TODAY ATI cards with TODAY DRIVERS can run IL-2 like NVIDIA cards. IL-2 is "easy" for today VGAs. But let's look at ALL OTHER TITLES. Neither ATI or NVIDIA have "gigantic troubles" running any other title. And all the major titles today runs under DirectX. So, why in hell do you believe SoW will run so better in NVIDIA hardware, if SoW will use Dx9-11 APIs?!?! Just because you think ATI didn't take the hand of Oleg and leave him to a walk on the park? Unbelieavable. Any modern DX title will run "better" in a "better" card, ATI or NVIDIA. I alway bought cards of the two brands just looking at the actual market, and have my share of good cards of the two brands, and my share of melting cards too. And I never had to change the brand to "run better" some title, NEVER. Pointless discussion. Read reviews, look at the specs of each card, and let the developers use the cards potential. It's their work and Oleg team will do great with ATI or NVIDIA brands, it's just DirectX API. And if some of the two companies screw some driver, it's the way it is. Just to remember: is better some blocky text in IL-2 because of a bad driver than a melting card... Do you remember? All the two major companies make HUGE mistakes... Out of this kind of discussion. |
#2
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#3
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#4
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Another point I wanted to bring up... We are very used to seeing performance in IL2 with its older yet updated OpenGL engine. I can assure you one thing. The move to DX9 and above will offer a much better scaling and visuals. In other words if IL2 used DX9 you would already see much better performance versus the visuals.
What is going to be interesting is to see the impact on the CPU. Getting a game to scale via CPU is usually a myth. It just may be that it offers more options more than FPS. |
#5
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One brand or the other is not gonna make a huge differance. If Nvidia gets 10 more frames per second so be it. If you notice the differance in 10 fps you need a new GPU.
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#6
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Can you imagine Oleg saying (eventually), "best system requirements AMD 3800+ dual core CPU (recommend overclocking)" ?! btw the 64 exe won't be available for some time and won't be as important as multi-core (another quote I picked up somewhere, please don't shoot the messenger).
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#7
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What the ...? Didn't Oleg see what happens with only 2 GB of Ram at Igromir?
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#8
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2nd: Oleg programmed it, he probably knows better than you what he does. ![]() |
#9
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But Oleg did say in a post during the last couple of months that the 64 exe would not be available for a while as they have more pressing things on their minds. Thats all I know. Then again it's my understanding that 32 bit supports 3.?? Gb RAM and can assign a full 2Gb RAM to a 32bit application. That's much better than trying to share a bare 2Gb RAM across the system AND the application as the Demo PCs apparently had to.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#10
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@ 2nd: Not only better than me. ![]() |
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