The early war "plane set" has the potential for great fun and interest. This was the era that brought "dogfighting" to its technological climax...most of the technology's employed where to aid in turning, visibility, climbing and speed. This was also a technological race that ended in the development of the ultimate dogfighter...the A6M Reison.
If the campaigns where done right they could be quite interesting...China's "air force" was a coalition of warlords that each had their own aeroplanes... and then their was the Russian volunteers, and the Flying Tigers.
I imagine that the new game engine would be quite good at surrounding us with the sights, sounds and sensations of flying an open air cockpit...
The advanced features for mission building (like triggers) would be quite useful in building realistic battle environments of an era, when "radio communication" and "radar" was practically unheard of...
Quote:
Originally Posted by Tempest123
This theatre is appealing because the maps are very scenic, and the terrain is different than most of the eastern european maps from Il2 (except Slovakia which is a blast to sightsee around).
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+1... If done the right way a good map, of any part, of Asian should feel like a "trip abroad". With the one exception of Shanghai, the Chinese citys and towns of this era had their own unique look and feel. I dont know if people here are familiar with the "patchwork" of rice patty's, as seen from above, but these too are a unique feature of Asian landscape. Their is also a rather steep kind of hilly mountain that is quite common through out Asia.