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IL-2 Sturmovik The famous combat flight simulator.

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  #51  
Old 12-10-2010, 04:17 PM
BigPickle
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Definitely less yellow or red, the fire should be a blue colour Oleg. This is caused because the exhaust outlets are for the gases made when the fuel is burn and that gas burns blue.
I loved the way when the spitfire started, it wasn't just one burst of flame. I love the modelling system you have for engine starts. Well done Oleg and team!
  #52  
Old 12-10-2010, 04:17 PM
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Richie Richie is offline
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Rich mixes, air to fuel, helps older engines with lubrication also but you'd have to clean out ports and valves more often because of the excess carbon

Last edited by Richie; 12-10-2010 at 04:21 PM.
  #53  
Old 12-10-2010, 04:17 PM
David603 David603 is offline
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Quote:
Originally Posted by PeterPanPan View Post
Very nice Oleg. I know it's not to do with engine start, but looking at the first video, I wonder of the red gun port tape will change once the guns are fired? Small detail, but was just wondering.

PPanPan
Yes, the tape tears when the guns are fired.
  #54  
Old 12-10-2010, 04:19 PM
KG26_Alpha KG26_Alpha is offline
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Hi Oleg

You have the flame colour about right for initial start up but probably to fast in engine speed, slower start to run up.

I've seen a few of these engines start up

1. Lazy/slow red/yellow flame from fuel primed start up.

2. Blue smoke clearing cylinders with yellow flames to brown/grey smoke.

3. Blue with yellow tips on engine run up and under run.

4. Shut down black/grey exhaust smoke short burst.

If I can find some of my video will e-mail it.
  #55  
Old 12-10-2010, 04:22 PM
Mardescrap Mardescrap is offline
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What I like each time an update is posted is the army of volunteer Art directors and armchair historians/aviators that come in adding their salt to the soup.

This time it's exhaust flame color. Last time it was about map size. I'd be curious to see how many folks asking for changes or complaining ever worked on a game. How many of those folks are ready to upgrade their rigs to get a decent FPS.

Seriously there is a diffrence between asking questions and demanding changes on an unfinished product. It's already good that those little things are in there. It could just be a non lighted reddish texture mapped in the exhaust and have it called an exhaust glow but there are lights actually lighting up the engine cowling and particles, that's good.

Anyway keep up the good work, thanks for the updates, they make my day.

BTW are you alpha or you're beta?
  #56  
Old 12-10-2010, 04:22 PM
swiss swiss is offline
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Quote:
Originally Posted by speculum jockey View Post
It was already in IL2, so should be the same in SOW.

Try taking a late war 109 for a spin and see how fast it runs out of the good stuff (30mm hub cannon). The only planes that seem to have "Hollywood" levels of ammo are the larger American fighters like the Corsair, and P-47. If you opt for the P-47 with extra ammo you can hold down the trigger the entire length of your mission and still land with enough lead in the guns to down a bomber.

I imagine that Oleg and Co. have figured out the exact historical loadout for all the fighters involved and you won't be given an extra round.

I just clocked it(UP2.01 MkI).

1st: You're right
2nd: I am an Idiot, should have done that before.
3rd: deleted my post - to save space and the original is quoted anyway.

Sorry.

Last edited by swiss; 12-10-2010 at 04:29 PM.
  #57  
Old 12-10-2010, 04:23 PM
JG53Harti JG53Harti is offline
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Duxford 2009 (the size of the pictures is reduced)
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  #58  
Old 12-10-2010, 04:26 PM
Fafnir_6 Fafnir_6 is offline
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Awesome videos! Thanks for posting. I really like the way the propellor has been animated in BoB (it shows how the human eye would see it in real life - for added immersion ). My question (more of a suggestion, really) is for those of us who wish to create screenshots with a period feel (where the prop blades are visible as dark bands around the propellor hub due to shutter speeds/refresh rates??). Would it be possible, perhaps in a future update of BoB to have propellor effects toggleable so that the default would be the realistic effect you have now in game but that an IL-2-style propellor effect could be selectable for the purposes of period screenshooting?

Just a thought,

Fafnir_6
  #59  
Old 12-10-2010, 04:31 PM
C_G C_G is offline
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Quote:
Originally Posted by Mardescrap View Post
What I like each time an update is posted is the army of volunteer Art directors and armchair historians/aviators that come in adding their salt to the soup.

This time it's exhaust flame color. Last time it was about map size. I'd be curious to see how many folks asking for changes or complaining ever worked on a game. How many of those folks are ready to upgrade their rigs to get a decent FPS.

Seriously there is a diffrence between asking questions and demanding changes on an unfinished product. It's already good that those little things are in there. It could just be a non lighted reddish texture mapped in the exhaust and have it called an exhaust glow but there are lights actually lighting up the engine cowling and particles, that's good.

Anyway keep up the good work, thanks for the updates, they make my day.

BTW are you alpha or you're beta?
DUDE, Oleg specifically asked for input on the exhaust flames!

No-one has been whining that they're not good enough. The posts on flame colour have all been constructive and backed-up their opinions with something.

Clearly this is something that Oleg is still tweaking.

He's made it clear that the map SIZE is set and not open to debate, but I don't see anyone whining about that. Some of us would like to know, however, if the map objects are still open to revision. Also not whining just a query.

C_G
  #60  
Old 12-10-2010, 04:32 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Mardescrap View Post
What I like each time an update is posted is the army of volunteer Art directors and armchair historians/aviators that come in adding their salt to the soup.

This time it's exhaust flame color. Last time it was about map size. I'd be curious to see how many folks asking for changes or complaining ever worked on a game. How many of those folks are ready to upgrade their rigs to get a decent FPS.

Seriously there is a diffrence between asking questions and demanding changes on an unfinished product.
Hi

Please read Olegs first post in this Friday update.

He's asking for advice from those that have seen these things in real life.


Woops well done C G you beat me to it

Last edited by KG26_Alpha; 12-10-2010 at 04:34 PM. Reason: woops posted at same times as the above
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