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#51
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Definitely less yellow or red, the fire should be a blue colour Oleg. This is caused because the exhaust outlets are for the gases made when the fuel is burn and that gas burns blue.
I loved the way when the spitfire started, it wasn't just one burst of flame. I love the modelling system you have for engine starts. Well done Oleg and team! |
#52
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Rich mixes, air to fuel, helps older engines with lubrication also but you'd have to clean out ports and valves more often because of the excess carbon
Last edited by Richie; 12-10-2010 at 04:21 PM. |
#53
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Yes, the tape tears when the guns are fired.
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#54
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Hi Oleg
You have the flame colour about right for initial start up but probably to fast in engine speed, slower start to run up. I've seen a few of these engines start up ![]() 1. Lazy/slow red/yellow flame from fuel primed start up. 2. Blue smoke clearing cylinders with yellow flames to brown/grey smoke. 3. Blue with yellow tips on engine run up and under run. 4. Shut down black/grey exhaust smoke short burst. If I can find some of my video will e-mail it. |
#55
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What I like each time an update is posted is the army of volunteer Art directors and armchair historians/aviators that come in adding their salt to the soup.
This time it's exhaust flame color. Last time it was about map size. I'd be curious to see how many folks asking for changes or complaining ever worked on a game. How many of those folks are ready to upgrade their rigs to get a decent FPS. Seriously there is a diffrence between asking questions and demanding changes on an unfinished product. It's already good that those little things are in there. It could just be a non lighted reddish texture mapped in the exhaust and have it called an exhaust glow but there are lights actually lighting up the engine cowling and particles, that's good. Anyway keep up the good work, thanks for the updates, they make my day. BTW are you alpha or you're beta? |
#56
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I just clocked it(UP2.01 MkI). 1st: You're right 2nd: I am an Idiot, should have done that before. 3rd: deleted my post - to save space and the original is quoted anyway. Sorry. Last edited by swiss; 12-10-2010 at 04:29 PM. |
#57
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Duxford 2009 (the size of the pictures is reduced)
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#58
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Awesome videos! Thanks for posting. I really like the way the propellor has been animated in BoB (it shows how the human eye would see it in real life - for added immersion
![]() Just a thought, Fafnir_6 |
#59
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No-one has been whining that they're not good enough. The posts on flame colour have all been constructive and backed-up their opinions with something. Clearly this is something that Oleg is still tweaking. He's made it clear that the map SIZE is set and not open to debate, but I don't see anyone whining about that. Some of us would like to know, however, if the map objects are still open to revision. Also not whining just a query. C_G |
#60
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Please read Olegs first post in this Friday update. He's asking for advice from those that have seen these things in real life. Woops well done C G you beat me to it ![]() Last edited by KG26_Alpha; 12-10-2010 at 04:34 PM. Reason: woops posted at same times as the above |
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