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IL-2 Sturmovik The famous combat flight simulator.

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  #41  
Old 12-10-2010, 03:58 PM
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T}{OR T}{OR is offline
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Lovely update. Love the individual cylinder firing. Shame early Spits have cylinder exhausts in pairs, I love to see them firing in proper firing order accompanied with the exhaust flames, faster and faster as RPM grow. Out of all all in-line engines, nothing beats the magnificent, almost perfectly balanced V12.

As for the flames, I too would like to see them more 'on the blue side'. However, as you have said it all depends on the fuel quality, which is nowhere near when compared with what we have nowadays. Definitely a mix of yellow/orange and blue burnout...
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  #42  
Old 12-10-2010, 04:05 PM
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Quote:
Originally Posted by swiss View Post
I just learned the Spit only had ammo for roughly 16 seconds of continuous firing - will they be modeled like that?

source:
http://www.quarry.nildram.co.uk/BoB.htm
It was already in IL2, so should be the same in SOW.

Try taking a late war 109 for a spin and see how fast it runs out of the good stuff (30mm hub cannon). The only planes that seem to have "Hollywood" levels of ammo are the larger American fighters like the Corsair, and P-47. If you opt for the P-47 with extra ammo you can hold down the trigger the entire length of your mission and still land with enough lead in the guns to down a bomber.

I imagine that Oleg and Co. have figured out the exact historical loadout for all the fighters involved and you won't be given an extra round.
  #43  
Old 12-10-2010, 04:07 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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Just by dealing with exhaustion effect - during night - time, means only 1 thing ...

the new title has gone onto another level all together and that is apreciated by all

IL2 fanatic customers.
  #44  
Old 12-10-2010, 04:08 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Final size. No changes. We can't satisfy everything. There are limits in size by memory, limits of other type, etc. We was need to cut by this way. Originally plannen way more greater. But there is a great contradicitons between what to put in terms of detailization and what would be the size due to this detalization. Again it is impossible to make everything withouit going for compromisses.
In Il-2 in every map we had also compromisses. Repeat: in every, is it crimea or moscow map, etc. And we were need to cut other possible historical action as well due to this fact .
Oleg,

but if currently cities and towns on the BoB map are moddeled to large (compared to 1940's maps), are we not wasting fpsec on having our pc's draw and display houses/buildings which are not needed ?

see the end of last weeks thread for discussion on this, and historical maps of town sizes posted (in comparison to what was seen on the recent BoB preview maps)

note: this is intended as constructive input, not a "complaint"

Last edited by zapatista; 12-10-2010 at 04:10 PM.
  #45  
Old 12-10-2010, 04:09 PM
Flanker35M Flanker35M is offline
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S!

Quickly read some things and found this explaining the flame color quite simply and well: "The flame colour of stoichiometric burning is described as a "bunsen blue", turning to yellow if the mixture is rich and whitish-blue if too lean." I hope this helps.
  #46  
Old 12-10-2010, 04:09 PM
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Quote:
Originally Posted by I/ZG52_Gaga View Post
Just by dealing with exhaustion effect - during night - time, means only 1 thing ...

the new title has gone onto another level all together and that is apreciated by all

IL2 fanatic customers.
I think that's a qualified assessment and I'm inclined to agree.
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  #47  
Old 12-10-2010, 04:11 PM
AWL_Spinner AWL_Spinner is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Final size. No changes. We can't satisfy everything. There are limits in size by memory, limits of other type, etc.

Hi Oleg, JAMF's question was I believe purely relating to geographical features visible on the mini-map that were not in existence in 1940 (or, indeed, until after the war).

In other words: content accuracy, not map size (also regarding the extent of some cities and towns in 1940).

Great video update, thankyou!

Incidentally I'm also in the "blue" flame camp. I acknowledge the aircraft I see at Duxford are using top-quality fuel that may not have been around in 1940, but I do recall pilot accounts in various books I've read describing blue flames from Merlin engines at night.

Cheers!

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  #48  
Old 12-10-2010, 04:12 PM
PeterPanPan PeterPanPan is offline
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Very nice Oleg. I know it's not to do with engine start, but looking at the first video, I wonder of the red gun port tape will change once the guns are fired? Small detail, but was just wondering.

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  #49  
Old 12-10-2010, 04:12 PM
C_G C_G is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Final size. No changes. We can't satisfy everything. There are limits in size by memory, limits of other type, etc. We was need to cut by this way. Originally plannen way more greater. But there is a great contradicitons between what to put in terms of detailization and what would be the size due to this detalization. Again it is impossible to make everything withouit going for compromisses.
In Il-2 in every map we had also compromisses. Repeat: in every, is it crimea or moscow map, etc. And we were need to cut other possible historical action as well due to this fact .
Oleg,

JAMF is not referring to the size of the map (and, for example, no Duxford).

He is writing about some cities being larger than they were in 1940 and the map including POST-1940 structures. Dunkirk's Bassin de l'Atlantique, which is on the SoW:BoB map but wasn't built until after the war, for example.

C_G
  #50  
Old 12-10-2010, 04:15 PM
kestrel79 kestrel79 is offline
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I think the flames look great, going by those videos posted and seeing other engines at night in person I would have to agree more blue and red flames...but again I trust Oleg and his research on the different fuels and factors that I have no idea about.

My main concern is the flame reflections. In all the real videos posted you don't see any reflections of the flames on the aircraft. Where in the night video posted by Oleg it almost looks like a police car light reflecting off the aircraft.

Make the flames more red and blue, reduce reflections and I think we have a winner. Great update thanks!

Flying at night is going to be awesome in BoB!
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