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#411
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I see pavements in some places!
I thought we might see these in a few years time, but not already now. I was thinking it would look strange in the towns with traffic and pedestrians if there were no pavements. There are some walls in there too.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#412
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Oleg: No need for an English version of that video..Russian will do fine thanks!!
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#413
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#414
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Sidewalks/pavements are considered to be placed ingame since 2006 already ![]() http://fooblog.mexxoft.com/stadtreihenhaus/ |
#415
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#416
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The image is over exposed , if you think about the colours of the spitfire it needs to be darkend up quite a bit!
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#417
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You do know this picture has been taken with probably a smartphone or a digital camera so there's no way you can judge colours/saturation or any other aspects of the image quality from that picture. Of course the spitfire isn't as bright as it seems in that pic. We also don't know what settings the monitor has and anybody with any LCD/LED monitor knows there are tons of settings to tweak the image with.
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#418
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Down-Under we call it a "foot path", silly of us I know to call it what it is
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#419
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One of the major route finding features leading into London are the elevated brick viaducts carrying the railways. I can understand that it may be difficult to model all of those but I would still be interested in seeing how the rail features will be modelled as you approach the capital and the numbers of tracks on each rail route increase, and how the road rail crossing points will be dealt with. Last edited by Asheshouse; 11-09-2010 at 07:20 AM. |
#420
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Most if not all picture's a and video need white balance fixed as regards the monitors.. That's why they have a bluish cast to them. |
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